Wednesday, April 9, 2014
Sunday, March 30, 2014
Gamers are partly to blame for the major decisions the game industry makes. If we buy every FPS consisting of rainbow candy bullets and quantum breast physics then you can bet the marketing gods that we would get a sequel to that game every year until the universe implodes within itself. Though granted, the gaming market has the most power in what games we play, and possibly has less knowledge of what the heck gamers actually like, which is why sometimes a developer might say "Hey, you know that Shaq Fu/Final Fantasy game that no one liked the first time? Let's do it right this time." and more often say "Hey, you know that F-Zero game that everyone liked the first time? Well f*** them we cater to a niche group of gamers (Also please buy a Wii U)." The gaming industry isn't always cut and dry, and we occasionally get a real nice surprising treat once and while, which is why when we get something like the following it brings up the question if the gaming market even understands its audience anymore.
Posted by EggBeatr8 at 3:33 PM
Friday, February 14, 2014
Well, Nintendo gave us a scare last month, with there being no Direct and the Wii U being eaten alive by analysts and all, but luckily they came through this month and delivered a fantastic Direct yesterday. Here are the highlights sand my impressions.
Posted by EggBeatr8 at 6:25 PM
Friday, January 24, 2014
Review by EggBeatr8
Title: Chibi Robo Photo Finder
Platform: 3DS eshop
Bottom Line: Slow at the get-go, and at times can be tediously punishing, but if you've got the patience, there's much to love about this new installment in an overlooked series.
In the looming shadows of big AAA titles and popular IPs, it's common to find a handful of original titles that just weren't popular enough to garner sequels. That's why it's extremely satisfying to see an overlooked series like Chibi-Robo to get another installment; a long overdue sequel made possible only on the Nintendo eShop.
In this new Chibi-Robo adventure, Photo Finder has Chibi-Robo helping Mr. Curator build a NostalJunk museum by using the 3DS camera to snap photos of various objects 'from the past' and converting them into museum exhibits. But in order to do this, Chibi-Robo must obtain Happy Points which he can get by cleaning up counter tops and garages or helping out the inhabitants (mostly toys and inanimate objects come alive) in various mini-games. Once you get enough Happy Points you can exchange them for silhouette film and finally take a picture of something in the real world that matches the shape of the silhouette of the film. And that's pretty much what Photo Finder has you doing through the whole game.
From the get-go, whether you've played a Chibi-Robo game in the past or not, it's obvious how painfully tedious this game is during the first 3 hours. Accepting work from the game's characters is your main source of Happy Points, but if you fail the challenges they give you even once (and mind you, most of these mini-games rely heavily on trial and error), you'll have to wait until you obtain a new NostalJunk and your job mail to reset before you can attempt them again. Your only other option to obtain Happy Points is to 'Explore' the set areas around the museum, which task you with cleaning up dust and picking up garbage. Of course, anyone who has played a Chibi-Robo game before should expect the game to limit you to 50 watts, the game's health points, which decrease over time whenever Chibi Robo walks or uses an item. The main problem with this early limitation is that it restricts how much exploration you can do at any given time. To put in perspective, it takes at least 10 watts to vacuum up dust patches, and even if you do manage to fill your dust bag to 100% don't expect to get a lot of Happy Points for your effort. Fortunately, the game picks up speed later on, though it's just too bad it has to be so darn slow to get going anywhere.
Probably the biggest problem the game faces is, sadly, what seemed to be the coolest gimmick: taking pictures. The low res 3DS camera is absolutely terrible at registering shapes, and in order to get at least 60% accuracy for the item to appear, don't be surprised if the game tells you again and again that the lighting is too dark. Even worse, you're only given 9 tries per silhouette film to get a shot right- if you can't get it within that duration then, well, it's back to farming Happy Points. And let's say you do get a picture just right: don't be surprised if it turns into a Nostaldud, the game's random insult to turn your hard work into a puzzle puzzle item that has no apparent point to the game until you collect all of them. And while it is sort of considered cheating, I did end up resorting to taking pics straight from Google Images, but i only did it to save myself the trouble of having to go track down an object again in real life because it turned into a Nostaldud. This is very unfortunate, because it's fun to see what object the silhouette actually turns out to be when you take a picture of something that's similar or (in most hilarious occasions) completely different in shape.
If there's one thing that's worth forking over $10 to buy this game, it's the undeniable Chibi-Robo charm the series is known for. The characters you meet in the game, including a bear shaped sponge, an anime TV robot, and a French Mustard and Ketchup bottle duo are all just as unique as the last, and their witty dialogue is as ridiculous as they are. Exploring every nook and cranny for goodies is what makes Chibi-Robo shine the brightest, and the areas to explore offer a good change of pace from working for the game's local toy folk (though it's dissappointing there's only 5 levels total in the game). The game looks really good all around too, boosting some impressive textures and details for a 3DS game.
To conclude, if you like Chibi-Robo, and you can overlook the game's constant tedium, then you can't go wrong for $10. On the other hand, if you're impatient and hate randomly generated shenanigans, then this is definitely not a game you'd want in your collection. While it's great that we finally got another Chibi-Robo, it's unfortunate it has so many shortcomings against it.
+Undeniable fun and witty dialogue and characters.
+Impressive graphics. No visuals hiccups.
+Some fun mini-games.
-Extremely tedious and restrictive at the beginning of the game.
-3DS. CAMERA. IS. BAD.
Posted by EggBeatr8 at 7:46 PM
Friday, January 10, 2014
2013 brought us a lot of fantastic games, most of which were triple AAA+ titles, making it one of the worst years to be a tree, a wallet, or a hungry stomach (kids eat too much anyway). In all the hustle and bustle of big budget titles, some awesome games promised to us fell out of the radar in a month and some were so vaguely teased we didn't know what to think. Here's 5 games that took their idle time in delays during 2013, and that developers wouldn't give me no matter how much money I threw at them:
Posted by EggBeatr8 at 1:43 PM
Wednesday, December 18, 2013
Nintendo gave us a exceptionally fantastic show today. Here's what happened:
Direct Link of video cannot be found. Click here to view the Direct.
Direct Link of video cannot be found. Click here to view the Direct.
Posted by EggBeatr8 at 10:07 AM
Friday, December 13, 2013
Which only means one thing: Half-Life 3 confirmed.
Is this enough proof that a Majora's Mask remake is in the making? The answer is both a yes, and a no. Remember, this is Nintendo we're talking about: a company known to always port/remake their N64 games eventually years down the road (namely: Super Mario 64 DS, Ocarina of Time 3D, Star Fox 64 3D to name a few). I would be daft to say that they'll never remake Majora's Mask, because Eiji Aonuma has been hinting at something, but to say it's in development now? No. Look, we've already got TWO big Zelda titles this year (not counting Oracles) and a big TBA Zelda Wii U title is currently in development for next year- that's a lot of Zelda games to make in a short amount of time. Granted, Wind Waker HD was made in only 6 months, but mind you that Majora's Mask is a completely different game made 13 years ago when 64-bit was the norm, so they would have to build the game from the ground up rather than just slap HD paint on the characters and call it good. If we want the game to look as good as this, it would take a lot more time than just 6 months to develop. Furthermore, the game was objectively one of the hardest Zelda games, and knowing Nintendo, the game would have to be fine-tuned into being more user friendly by having more save points for one thing, and I'm sure they have to have Tatl repeat "Please take a break" ten-thousand times at every opportunity.
On the topic of the Smash Bros. screenshot it's ridiculous people even translate it as a MM remake teaser, I mean it's a game that includes the entire Nintendo universe, of course it would reference Majora's Mask. It doesn't mean it's teasing a new game. It was the same ordeal with the mundane rumors of the Pokemon Ruby/Sapphire remakes being made, because Pokemon X/Y would mention the "Hoenn Region" as if the series hadn't already referenced past regions many times before. With references, the game remains canon with its series; it's not put there just to tease everyone to believe that there's definitely a new game or remake coming out RIGHT NOW. The Zelda games have been referencing each other for years I doubt it will end any time soon. I'm not implying we'll never see Majora's Mask in fruition, but now seems too soon.
I could be wrong, so don't mind me if you don't agree with me, but just don't be disappointed if your crystal ball is malfunctioning.
Posted by EggBeatr8 at 11:43 AM