Friday, June 13, 2014
I'm not one to immediately jump to conclusions as to which big company "wins" E3 every year, so that's probably why you're reading this three days after the Digital Event, but now I've had time to come to a consensus and from what I've seen this year, Nintendo really knocked it out of the park. While Microsoft and Sony were catering to the teenage angst of fan services, glorifying 60 fps and exclusive DLC like they were the raining holy mana bread of gaming, Nintendo took the Digital Event and Treehouse after party as a means to showcase what games are truly meant for: fun. Here are the main highlights from this week's Nintendo @ E3:
Tuesday, June 3, 2014
Months after its initial announcement trailer and just days after two extensive gameplay trailers were shown, it's safe to say that not everyone has really warmed up to the Wii U exclusive Sonic Boom and its steroid abominations that are supposedly the games' main heroes. Granted, any sane/insane person could find a million things wrong with this game before it's even released, most of which bring up questions like "Why does Knuckles look like a freaking jock?", "Why are they using Skrillex music in a video game?", and "Why the hell does Sonic have bandages on his shoes?"
Seems like an impractical way to prevent third degree scoff marks.
Thankfully, the redesigns are not permanent as Big Red Button Entertainment (the lead design team behind the game) assured everyone that the game will not replace the mainstream Sonic series, and is meant as a separate spin-off, not as a reboot. Unpredictably, Sonic fans are still not keen on the idea, and no one can blame them after the mixed reactions of Lost World, but remember this is exactly how they felt when Sonic Colors was announced after the puke-fest that was literally any Sonic game released before 2010. You still might call out "bullsh*t, it's still going to suck", but there are 3 relevant signs that we could all be wrong and that Sonic Boom could be the next best Sonic game since Generations.