http://oprainfall.blogspot.com/2011/07/source-ntsc-xenoblade-done-last-story.html
Sent to Operation Rainfall's website from an 'inside source at Nintendo' is the rumor that both Xenoblade and The Last Story have been fully localized and will be ready for testing within a month's time from now. Is this all too good to be true? Could it be just Nintendo withholding information tightly like they usually do?
Friday, July 8, 2011
Wednesday, July 6, 2011
Theatrhythm Final Fantasy
Oh, so this was our 3DS Final Fantasy game? A spinoff that isn't even an RPG? Does look cute though.
From Andriasang
"Square Enix has a new Final Fantasy game on the way for 3DS, but it's not quite the RPG we're used to. The new game is titled Theatrhythm Final Fantasy. Yes, this is that Final Fantasy themed rhythm game we've all been waiting for.
Revealed in this week's Jump, Theatrhythm Final Fantasy is a "Theater Rhythm Action" game. The game has field scenes set in dungeons and towns, and battle scenes that resemble the side-view battles of older Final Fantasy games. However, everything is played like a rhythm game, where you tap the screen in accordance with prompts.
Needless to say, the game's music is pulled from past Final Fantasy games. Characters, including the likes of Lightning and Cloud, are also in the game, only they're shown in cute "chibi" style form.
There seems to be somewhat of a story to the game. Jump says that the classic Final Fantasy characters are fighting to return light to the crystal.
Theatrhythm Final Fantasy is currently without a final release date."
From Andriasang
"Square Enix has a new Final Fantasy game on the way for 3DS, but it's not quite the RPG we're used to. The new game is titled Theatrhythm Final Fantasy. Yes, this is that Final Fantasy themed rhythm game we've all been waiting for.
Revealed in this week's Jump, Theatrhythm Final Fantasy is a "Theater Rhythm Action" game. The game has field scenes set in dungeons and towns, and battle scenes that resemble the side-view battles of older Final Fantasy games. However, everything is played like a rhythm game, where you tap the screen in accordance with prompts.
Needless to say, the game's music is pulled from past Final Fantasy games. Characters, including the likes of Lightning and Cloud, are also in the game, only they're shown in cute "chibi" style form.
There seems to be somewhat of a story to the game. Jump says that the classic Final Fantasy characters are fighting to return light to the crystal.
Theatrhythm Final Fantasy is currently without a final release date."
Theatrhythm Final Fantasy
Labels:
nintendo 3ds
Tuesday, July 5, 2011
A save file that cannot be deleted?
This would be the first of its kind Ive ever heard of. Resident Evil: THe Mercenaries for 3DS has an invincible save file which cannot be deleted on the part of the player. There's no delete option on the game. It's not a glitch, nor was it a mistake that the delete button was omitted, but it's something crazier than that- the mechanic was intended by Capcom. The controversy has been going on for since the game was released, and many have expressed their disenchantment.
Yep, unless your internal cartridge battery runs dry, you won't be able to start a brand new game. Thanks, Capcom. This is just what we wanted, a save file that doesn't selfdestruct so we won't have to undergo the frustration of beginning an erased game. That's going to be soooo useful when you trade the game in and someone else buys the game and finds out he can't play it because it's already been completed for him.
Capcom's reason? A statement from them on June 30 says:
In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision…”
“There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It’s not some secret form of DRM. It’s simply the way we designed the save system to work with the arcade type of gameplay.
Capcom has owned up to it and promised there won't be anymore weird and stupid save systems like this one again.
A save file that cannot be deleted?
Labels:
capcom,
nintendo 3ds,
resident evil
Friday, July 1, 2011
Even Gamestop cares for Operation Rainfall
From GoNintendo, multiple posters a Gamestop manager put up on his store in support of localizing great Wii games. Support the cause!
Even Gamestop cares for Operation Rainfall
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