Much like for the pre-E3 Direct, I watched all the three editions of the regular Direct presentation, but this time our focus will be only with the stuff in common in all the editions, with some exceptions. The reason behind this choice is because I would end to talk about some topics I already discussed the past time (eg. not-JP games in the JP market, localization difficulties for most of the JP-exclusive games and so on), thus losing focus from the main things.
So, without further ado, let's dive right into Nintendo's latest news-based marathons and see what's new on the table this time.
Look over there! Is it a bird? Is it a plane? No, it's a...
Cross-over localization: The biggest bombshell this time wasn't brought by a new game, but instead by a welcomed import of Level-5 and Capcom's Professor Layton Vs. Phoenix Wright, which is set to release in NA and Europe next year, after the last Professor Layton game. But when a puzzle-addicted university professor and a well-respected attorney merge their forces, hilarity ensues in the not-Japanese directs. Just look at Satoru Shibata above!
The Wonderful 101 Direct: This special edition about a single game alone is worth of a space among the Awesome stuff in there. As we have already seen in the past, Nintendo hasn't make the world aware about this title as well as they already did with other titles, and last Friday's feature presentation was definitely a step in the right direction.
You know if your catchphrase works if you crack up a smile when a digital yellow dog uses it.
Home-console Majors Unite: Another relatively-big thing introduced is a new free channel about the Animal Crossing universe, simply called Animal Crossing Plaza. With the opportunity to daily meet a large selection of the game series's anthropomorphic villagers and discuss about them on Miiverse with the rest of the world, this add-on is another welcomed addition to what it's shaped to be the ultimate portable Animal Crossing game of all times.
Release Dates Roundabouts: Once again, the majority of the presentations was an update about the already-announced games with tentative release dates, both for Nintendo games (Zelda on 3DS/Wii U, Pokemon Rumble,...) and third-party/independent contributors, like Sonic Lost worlds and that February game which we will be able to try "only" in about 3-4 weeks from now... Anyway, since it manages to touch both the physical main releases and the eShop/Virtual Console markets, this over-ally results in a complete look of the gaming horizon for ol' N's gaming machines.
A Wonderful Spoiler...?: These Direct-related posts on N5S don't tend to have something like a "THE MIXED" section to talk about, but I want to discuss anyways about the 7-minute trailer which ended the Wonderful 101-themed Friday presentation. While it's great to see more of a future game which had very little content revealed before, said trailer feels more like a fast-forward wrap-up of the majority of the game's plot, which is good for a common movie trailer but for a video-game this may spoil the fun for who wants to fully discover it by simply playing it. My tip is to totally skip said trailer, if what you already seen of the game before is enough for you guys to buy Platinum Games's latest opus.
... we also would like to introduce a brand-new game mechanic: B-button special moves!
Painfully Obvious: As nit-picky as this title sounds, we can't deny that these two Directs had their little flaws that have been received from the viewers as an insult to their intelligence. The Net has already been swarmed by dumb, whiny comments like "Oh, Luigi is coming back to Smash Bros YOU DON'T SAY" or "Yes, tell me once more W101's release date! It may be changed drastically after TWO MINUTES", but for an event so anticipated and suddenly-revealed like a new Nintendo Direct, people usually expects to hear something more of what almost every random fanboy can "predict" with their home-made magic 8-balls.
Slow-Paced Forecast: In a period when industry, reporters and random gamers are continuing to bash Kyoto's gaming industry for well-polished topics about Wii U's poor start and "Why Nintendo should do the Sega gaming approach or totally move into the mobile market"
FINAL DIRECT: 3/5 STARS
Overally, do these iterations speed-up or slow-down the player's hype for Nintendo's products? Once again, this is not the case of any rhythm change. Even if little to no ground-breaking reveals occured this time, this Direct simply holds the good pace of the past iterations, proving once again to be a fast and fine update compilation for an average Nintendo player. But will the next ones be able to drag an even bigger audience?