Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Monday, April 1, 2013

Top 5 Best Waluigi Games Of All Time

No Nintendo character gets as much love as Waluigi. Not only did he get a starring role on every Nintendo console to date, but his popularity spawned many spin-offs and crossovers. And who can deny that stache'?

Ladies? 
There was lot of great Waluigi games, and since Nintendo is dubbing this year the "Year of Waluigi" we decided it seemed fitting to sit down and discuss once and for all which of his games were the best. After a week of discussing it over (ergo; slap fighting) we have come to conclude that the following 5 are the best games the lovable purple plumber has starred in: 

5. New Super Waluigi Bros. 3 (Wii) 
While both previous NSWB games were good fun, they pale in comparison to the third game in the series. Actually adding "New" to the rebooted franchise, NSWB3 pits our four heroes (Waluigi, Wario, Dry Bones, and Birdo) against the evil king Wart yet again, but this time they have to collect radishes- lots of radishes. While some can argue that the radish collecting was a dumb gimmick, it at least proved to offered a fun challenge to beat each others' high score on Radish Rush Levels (though, it unfortunately capped at 30,000 radishes). On top of the already extensive content the game offers, new DLC packs will deliver more Waluigi radish-collecting action in the months ahead, so there's plenty to do in an already awesome game. Can't wait for the sequels! 

4. Wario is Missing! Starring Mickey Mouse (NES)
Considered by some to be the greatest educational piece of software in existence, Wario is Missing is Waluigi's fourth starring role in a video game, and is Nintendo's first major collaboration project with Disney (let's try to forget their later attempts with Disney Wii Sports Bowling) When Wario is taken away by evil Pete's henchmen for not paying his taxes, it's up to Waluigi and Mickey Mouse to save him by solving algorithm problems, learning about tax refunds, and answering pop culture questions about Madonna's new hit singles. Difficulty settings from Pre-school to college to "know-it-all" assure that everyone can enjoy the game and boost their I.Q. by 40 points. A thought-provoking storyline will keep you engrossed until the last tearful ending (I dare you to find a more perfect ending in a video game), while accompanied by some of the most epic music in video game history. Wario is Missing! should be part of everyone's childhood (if it isn't, stop playing video games right now, your childhood sucked). 

3. Waluigi Pinball (DS) 
Regarded as the best DS game of all time, Waluigi Pinball offered one pinball table (one was all you needed) of pure unadulterated fun. Unfazed by Mario's previous pinball adventure, Waluigi steps it up a generation later by cramming himself into a ball and delivering the most essential DS game you could ever own on the console. This game made Metroid Prime Pinball look like sh*t in comparison. In fact, it made all DS games look like sh*t. Do we really need all those Pokemon games? Throw that crap out, brother; the DS has only one cartridge slot after all. 

2. LEGO Waluigi Bros. Vs. Capcom (Gamecube)
Know why this game is on the list? YOU WANT TO KNOW WHY?! Where else can you pit LEGO Waluigi and Birdo against Ryu and Amaterasu?! NO WHERE, B*TCH. Think Contra made you a man, you punk hipster?!?!?!?! This game gives you more balls than Pokemon!!! The Water Level alone takes FIVE YEARS to beat, you momma's boy!!! Melee got sh*t to this game!!! Third-parties might as well stop developing Horzes 3D pock-sh*t and just start making HD ports to this game!!! If this game isn't part of your daily EVERY WAKING MOMENT routine stop playing video games right NOW and go back to your momma's uterus, because your brain needs more time to develop and appreciate ART when it's staring in your stupid face!!!! 

1. Super Final Waluigi Fantasy RPG DX (SNES) 
You know what went wrong with SQUARE ENIX? The moment they decided this game didn't need a sequel. That's like declining chocolate cake, because your dumbarse brain registered a Portal meme joke. YOU STUPID. Final Fantasy has gone to the dogs as soon as Waluigi stepped out of the picture. I hope you're happy playing All The Bravest and looking up Lightning's skirt you apologetic scorn sons of a !@#$%$ #$%#@ %$#$ and perpetual feces slinging #$%& #$@% because the FF you know is a lie to appease you fickle fats. You never played Super Final Waluigi Fantasy RPG DX because you're all too emo and your Macs don't support the emulator! You don't know how REAL RPGs should play like. You pay $15 for an iOS Rom dump you can play on auto you sad sack of sh*t. Super Final Waluigi Fantasy RPG DX has you starting at Level -40 and level grinding makes your level go DOWN!! Super Waluigi Fantasy RPG DX has NOT ONE stupid CGI cut scene- because the graphics couldn't render it, you uncultured stupid-y stupid's stupid!!! Crono Trigger has got nothing to this game!!!! Go back to playing Kingdom Hearts you #$%&@- your kind doesn't deserve to even look upon the godly pedestal this game is situated on for your stupid face would melt off like that Nazi from Indiana Jones!!!! 
Honorable Mentions: Waluigi's Mansion, Waluigi's Woods (A-Rated title),  Waluigi Time, Waluigi Touch and Go! (also an A-Rated Title), and Waluigi 2: Wario's Adventure. 
Happy Year of Waluigi, everyone!


Share/Save/Bookmark

Sunday, January 13, 2013

N5S 2012 Reflections - What games Influenced us the most.

In our quest to savor every Nintendo-themed morsel that comes our way and anticipate whatever tasty delicacy or nasty dish we encounter in the near future, we take a quick stop and reflect back on what it was like the previous year in gaming. 2012 has come and gone and the plates are clean, and now it's time to compliment the chef. Did we enjoy the meal? Are we still hungry? This is what the good folks at Nintendo-5-Star, including me, had to say about 2012 (Note: new submissions may be added eventually):

CRAZ1Ah     
  Most influential game:
Xenoblade Chronicles (it was released for NA in 2012 so I guess that still counts?)

The single player MMORPG game. Seriously, although this is a single player game it just feels so much like an MMORPG, with a gigantic not to mention BEAUTIFUL world, hundreds of quests and unlocking/upgrading Arts for all of the characters.

Everything about this game is spectacular from the story down to the voice acting. Also, the graphics and scenery in this game will make Zelda and Monster Hunter developers cry. Start crying suckers. 





pikaby 

Okay let's see if I can make this short....2012 was an epic year for gaming, with so many killer apps being released for Nintendo's new portable console, the 3DS, and also the release of its new home console, Wii U, towards the end of the year. That would have been some really great gaming moments.....except I own neither of them. So where am I then? Still stuck with good ol' DSi and my precious Wii, whose lineups have been getting thinner than the hairline of a 50 year old man. That's not to say there weren't any high notes for the two legacy systems though; both consoles have had their swansongs this year.

For DS, the most influential game I played came in September; the launch of Pokemon Black 2/White 2 in English. Having played the JP version some time back I knew what to expect, but for me, traveling through Unova never got old, training the same Pokemon from my roster of Gen 5 favorites never got old (I love you Reuniclus) and even better, reconciling with some Pokemon which I liked but unexpectedly found them rather useful now (Huge Power Jolly Azumarill with Ice Punch, Aqua Tail and Superpower). Despite how much I played the sidequests never seemed to end. There's just so much to do whether you're into battling (Treehollow, Subway, PWT) or not (Link Avenue, Musicals, Pokestar Studios). Pokemon has always helped me get through a boring afternoon and keep me occupied even in the most stressful of times, and I'm happy to say this was the best of the bunch in a year where there really was nothing else on DS. 


For Wii, putting aside my obvious obsession with Taiko no Tatsujin and rhythm games in general, the game to beat was Xenoblade Chronicles. Alright so where do I start raving about this game....The graphics? So-so when you're up close looking at the textures, but taking in the grand picture from up high or far away is amazing, with scenery you never even knew existed. And the realization that the water and mountains you saw in the background can actually be traveled to...woah. The soundtrack? Epic and matching the huge scale of the overworld. The story? Evolves so many times until Shulk reaches a sort of ultimate focus, and so much character development going on with the 7 possible party members, though the voice acting still needs some work. Very absorbing. The gameplay? You'll be easily spending more than 100 hours on this even on the first playthrough. With so many sidequests to complete and relationships to develop, it almost feels like a world instead of being, you know, a country or something. Xenoblade does everything so huge in scale than sometimes you just step back and gape admirably at the overwhelming things you can do. And the elite monsters (sub-bosses in the game) are fun to take down and have really fun names too. Simple as the battle system is, it eschews so much of the traditional JRPG stuff (no random encounters, skip travel, realtime battle system) that it becomes something entirely of its own. Xenoblade has kept me occupied alongside Kirby's Dream Collection and my vast collection of Taiko no Tatsujin (oops) throughout the year, and stands as one of the best.

Yes, I know, there's a whole bunch of other great games on other consoles, some of which I really admire and want to try out (Borderlands 2, XCOM Enemy Unknown, Hotline Miami, Journey to name a few.....no, screw you Halo/Call of Duty), and to be honest makes me regret a little for limiting myself to only Nintendo consoles. But that doesn't mean my year has been any less fun despite only being able to play two consoles and not upgrading to the newest ones. I thank Nintendo for supporting their old consoles to the very end for people like me. 
 

EggBeatr8 

If I could define 2012 in one word it would be 'WHOA'. It sounds very vague, I know, but it's the only way to express what I feel to be the most insane roller-coaster of a gaming year I've experienced yet. Where do I begin? You tell me! But let's start with Operation Rainfall: these guys need a freakin' medal for forming such a large group of gamers and succeeding at convincing Nintendo to bring (at least) two of the three JRPGs they've been previously reluctant to release stateside. The first of which, and the game I claim to be the best JRPG ever made (and what my fellow admins have described in grand detail above) is Xenoblade Chronicles. I could go on for five paragraphs of how this game added 100+ hours of amazing exploration and gameplay that I haven't experienced in, well, I never experienced anything like this game to be able to compare it to anything else- but I already exhausted a review, and well, my fine admins have already covered it. The second JRPG was The Last Story, the most visually appealing Wii game I have ever played/seen since the system's upbringing. Hironobu Sakaguchi couldn't have developed a better game after he retired from Squaresoft, and his partnership with long-time Final Fantasy composer Nobuo Uematsu created some of the most ear pleasing music I've ever heard in a video game (search Youtube for "Toberu Mono" and you won't be sorry), not to mention that the voice overs are fantastic. Thankfully, the work on making the game visually appealing isn't distracted by a boring battle design, for the the gameplay is satisfying and tight, and demands a well thought out strategy and quick trigger finger- this is definitely not your average stand-in-one-place-and-attack JRPG we're used to. Both Xenoblade Chronicles and The Last Story are a huge step in the right direction for JRPGs, and it's shameful on Nintendo's part for holding these amazing titles from us for a whole year. Hopefully the sales of these games encourages more localizations in the future, because I can't imagine a gaming world without these titles. 

 
If there was ever a highlighted year for the 3DS, 2012 was THE. YEAR. For the sake of brevity, I'll try to keep a brief summary for every 3DS game I played, but it won't be easy. Kid Icarus: Uprising was definitely the best game of the year for the handheld system, there is just no way I can give credit to any other game. Keeping the well written, and sometimes laugh-out-loud hilarious, storyline going on the bottom while you fight baddies on the top screen keeps things flowing perfectly- so perfectly, it almost seems alien, but more like the lovable ALF you want to keep in your house just to see what he does next and not a facehugging Xenomorph who's trying to breed with you. The land battles are clumsy at first, but that's the only complaint I have for the best 3DS game I've played yet. I can't think of any other character who can best that comeback. Other worthy mentions include the extremely addictive Threatrhythm Final Fantasy, which is unlike any rhythm game I played before; Adventure Time: "Hey Ice King, Why Did You Steal Our Garbage?!" a Zelda 2 inspired platformer with both clever show cameos and nostalgic video game references scattered throughout made for a really fun game; Kingdom Hearts: Dream Drop Distance, which is absolutely the best in the series thus far if you can look past the confoundedly confusing plotline; and then we have great eShop titles like Colors! 3-D, and a bevy of previously unreleased Virtual Console titles like Mole Mania and Castlevania Adventure. Pokemon Black/White 2, the final hoo-rah for the DS, was just as unexpected as this year's X/Y announcement and proves that the Pokemon series isn't as predictable as previously assumed. That was just scratching the surface of games the handheld received last year, and that's not to mention the games we'll anticipate in 2013 including Brain Age: Concentration, Fire Emblem: Awakening, the unannounced Monolith soft game, and Luigi's Mansion: Dark Moon to name a few. Not bad for a system that was 'DOOOOOOMED' a few years ago.

It was also a great year for Mario fans too, with three Mario games released in one year. Love or hate the 'New' Super Mario Bros. games, you got to give Nintendo for at least trying to differentiate between titles, though I agree that it's time for Nintendo to work on different IPs for 2013, because there's only so much 'New' I can take.  

I only briefly tried out the Wii U in a Best Buy store demo, but I'm certainly convinced that it's a bright future for gaming. The response of the game pad to the TV was astounding, and both screens have a perfect resolution frame rate and texture. The gamepad also feels pretty comfortable despite looking like a paper weight. While I won't be getting a Wii U this year, when I do obtain one Rayman Legends and ZombiU will be at the top of my want list. But other than that, my hype is pretty low. Nintendo's E3 conference last year only showed games we'd be expecting until Q2 this year, but nothing much after that. It makes me both concerned about their future and curious to see what they're planning for this year's E3.  

While 2012 didn't give us everything we wanted: TWEWY sequel ended up being a remake of the first game for the iPhone, the Tokyo Game Show teased games we'd never get to play, Paper Mario: Sticker Star could've been better, Nintendo Power collapsed, and Pokemon Snap 2 was unfairly debunked for no good reason - but at least we got something out of it. Who knows what else this year will bring? Will it be worth the wait? Maybe it will be something we never expected? If 2013 can best what 2012 already accomplished I have only one word to say: WHOA.

Share/Save/Bookmark

Sunday, September 30, 2012

The Big N5 of the Week - (Insert bad Wii U pun here)

We're back! Miss us/me? Here's what *U've been missing!

*Disclaimer: EggBeatr will be thrown into a pit of tar for this remark.

5. Wii U low Google searches. 
If you can see it, that tiny red line is all the Wii U has via Google searches. Ouch. But don't worry, once it gets more media coverage it will be the talk of the nation! Oh wait...





4. News Anchors making awful Wii U pun jokes.
Wii Wii? Pii U? Come on! These jokes have been done a year ago, and they weren't funny then! You can see the awfulness in all it's (glory?) here. Don't say I didn't warn you...





3. Mass Effect Trilogy not coming to Wii U.
In a more "are you f*cking kidding me" news this week, EA announced the complete Mass Effect trilogy for all consoles, including PC, but not Wii U. For those wanting answers this what NeoGaf had to say: "EA did not expect Wii U owners to buy Mass Effect, anyway, so no point in porting over three games. If ME3 sells gangbusters, they’ll consider it a proper summer home for Mass Effect." Sounds like reverse logic to me. Why would anyone buy just one game more, when you could buy all three for less? At this point, EA seems hard pressed into not bringing this to Wii U, but at least we have one game coming to the system at launch.

2. Denpa Men: They Came by Wave now available for the 3DS eShop! 
Denpa Men are all around us; you just need to use the 3DS camera to spot them out and catch them! From your own little Denpa Men army and journey through caves to find hidden items, fight baddies in turn based battles, and potentially level up your Denpa Men to repeat the cycle. The Demo and full game are available now only the Nintendo 3DS eShop!

1. Wii U pre-orders sky-rocketing. It's 2006 all over again!
First GameStop closed all pre-orders on the upcoming system, and now several other store outlets are following suit after a storm of pre-orders on the Wii U flooded across the hemisphere. And it's not just America; Wii U pre-orders in Europe have also hit influx this week. Still want one? You still have time! But as I previously said, quantities are running out so hurry before they're all **gonU!



 **EggBeatr will be thrown in a second tar pit for this remark.


Share/Save/Bookmark

Sunday, May 6, 2012

Xenoblade Chronicles (9.5)

Let’s admit it: JRPGs have become a repeating cycle of cliché story telling with unappealing characters and their boring back stories, that have been sprinkled with pretty cut scenes and overly busty female characters to keep us pretending we’re interested. That’s how we define a genre that structured such fantastic games like Chrono Trigger, Final Fantasy VI, and TWEWY, which broke the traditional chains of common JRPGs and are still to this day fun to play as they were years ago? Is it our curse to just put up with ho-hum RPGs until someone makes a one time masterpiece that will never see another sequel or never become a franchise of it‘s own? If anything is certain, if you judge Xenoblade Chronicles based solely on it’s bleak graphics and appearance, you’re no doubt missing what could be the greatest JRPG of our time.  

Story-wise, Xenoblade does things right. The storyline is engaging and never drags out into pointless monologue that completely disrupts the flow of the game. The friendships between characters is shown distinctly through “heart-to-hearts” scattered throughout the world, which is a goofy love sim mini-game where you pick the answer and see what awkward responses you’ll get. Thankfully, for those that are not into this, they completely skip them all together. Some might not appreciate the similarity of the story telling to other JRPGs, and yes, some of the cut scenes do drag on a little, but I’m so fortunate they took the time and at least made a story that didn’t want to make you throw up.

For a game that’s not HD and looking like it could very well be played on a Gamecube, Xenoblade sure makes up for it in terms of shear vastness. Taking place on a giant robot, or Bionis, as it is called in the game, Xenoblade’s world is massive and full of life. Never has an RPG on a home console been seen on such a huge scale. The moment you look across and see the other Mechon…looking upward at it’s outstretched sword through the clouds is pretty darn impressive. The game switching from night and day can produce some nice looking scenery as well. Though I do admit that the character models could’ve received some polish: character’s mouths don’t move in-sync with the voiceovers at all, and this makes sentimental moments look more like a bad hand puppet skit than a video game cut scene. But nonetheless, I felt the rest of the game made up for it’s graphics, and in no way is the game so ugly that it would seem like the developers didn’t care.
 
But Xenoblade really shines in it’s brilliant gameplay. Being an open world RPG (a la’ the likes of those of an MMO) with some action elements, battles are very strategic and adrenaline fueled. This is what every RPG should feel like, and I applaud Monolithe for making this the main priority. No matter how many times I get into a battle it never feels stale, because of it‘s superb mechanics. Simply attacking an enemy won’t get you anywhere with a character like Shulk, for example, since most of his attacks do greater damage attacking on the side or the back. While a character like Dunban is more adapt at attacking in combos and accumulating Aggro, which makes him the main target of enemies and allows other characters to sneak behind and deal extra damage. If your efforts are in sync you’ll be able to issue a Chain Attack and deal even more damage, and it’s the only way to topple a giant enemy. Each character also has his/her own Skill trees that can be leveled up and linked with each other, which gives the game a unique twist outside of battle. Improving the friendship of teammates allows them to link up more skills, and become more efficient in battle. Increasing friendship also increases the likelihood of more attacks in a Chain Attack, so choosing which characters to use at the appropriate time is a fun challenge in itself.

Saying Xenoblade has a lot of content is an understatement. Xenoblade has an immense amount of optional side quests, boss battles and achievements to unlock to keep you playing for a long time. Not all the side quests are winners, and some are mostly recycled again and again, but you’re rewarded for each endeavor with a very large amount of Exp, AP and SP (for Skill and Arts leveling up). In fact, this is the main way of receiving Exp, for defeating monsters is mostly for obtaining loot. This makes level grinding a thing of the past, which used to plague all JRPGs for generations, but those who don’t want to partake in side quests don’t have to worry, since discovering new areas also gives out a fair amount of Exp to your party. And you don’t have to worry about losing your progress by accidentally encountering a strong monster or falling off a high cliff: when all your teammates are defeated instead of the title screen reloading you’re sent back to the last check point with all your status and items in-tack. You’re also not forced to save at certain points either and you can save whenever you’re not in a cut scene or in a middle of the battle. This is such a grand far cry from traditional JRPGs it’s amazing we tolerated losing all our long hours of gameplay just because we couldn’t find a Save crystal for so long.
 
Xenoblade is a game you absolutely cannot miss out on. There’s so much to look forward too, that I couldn’t fit everything in I wanted to say about the game here without stretching it to who knows how many pages. Xenoblade is a gem that should never fold back into the pages of history and be left forgotten. If anything, if all JRPGs in the future are like this…then I can’t wait for the future.


Share/Save/Bookmark