Showing posts with label new super mario bros wii. Show all posts
Showing posts with label new super mario bros wii. Show all posts

Monday, December 6, 2010

New Super Mario Bros. Wii in Taiko Wii 3- video version

Written by pikaby

I posted screens a few weeks ago, now here's the song in video form! The medley goes from overworld music to underground, to coin grabbing, to bonus room, to sky world, to end. It's a nice medley that will give fangasms to anyone who's played New Super Mario Bros. before. All the sound effects are in place too, except Mario's voice, of course (Charles Martinet demands a premium for the rights to his awesome voice)

A more detailed aticle about Taiko no Tatsujin Wii 3 is in our sister blog, Taiko Time, but the import review will still be on here when I have the time to write it. Enjoy the Mario!


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Monday, November 22, 2010

New Super Mario Bros. Wii in Taiko Wii 3

Written by pikaby

Mario songs in Taiko no Tatsujin isn't terribly new (there have been two different medley remixes of the 1985 original Super Mario Bros.), but this looks really special for some reason.


New Super Mario Bros. Wii, composed from the ground up with the Wii in mind! This song is making its debut in the 3rd Taiko no Tatsujin Wii game. Namco  has thrown a lot of weight behind the Wii Taiko games seeing as both the first and second game did so well in sales, but this just pushes it to the next level! One of the best selling Wii games of all time is being used as a song here in one of my most favorite rhythm games! I am so stoked...

By the way, Taiko no Tatsujin has never had any 3D models in its games before. Until now. Mario is awesome.

Taiko no Tatsujin Wii 3 will be released on December 2 this year.
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Tuesday, June 22, 2010

Nintendo "Not Satisfied" With its Online

Written by pikaby

"I think that his decision on whether or not to include online functionality with New Super Mario Bros. Wii was based on the idea that the true value of that product was going to be determined not by online functionality, but on how compelling and unique the experience would be for two, three or four people to be able to play that game together in the same room. Of course, I have heard commentary that people feel that Nintendo's online functionality is behind the others or is lacking in some ways."

"And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those. On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product."

 And there we go, the reason why there was no online mode in NSMBWii. Because Shigsy decided ultimately against it. It's probably also the reason why there wasn't any online mode in Mario Galaxy 2 (even if SMG2 had online it still wouldn't please this retard). On this issue Iwata also said that Nintendo is always considering how to maximize the fun factor of its game with limited resources.

Fine and all (seeing as I didn't really see any point in adding online to everything), but whatever 'online efforts' Nintendo has dabbled in has either been a complete disaster or underwhelming at best (Friend Code system, lack of proper and economical voice chat, Smash Bros. Brawl). If truly Nintendo are doing something to rectify it I'm a happy camper, but for now I'll just link everyone reading this to my Online Fallacy blog post.
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Friday, February 12, 2010

Take a Break! - Wii Disc Channels

Written by pikaby

Screw the serious blogs today. Time to have some fun *turns on Wii*

 
Okay...so there's nothing on the Wii. I'll stick some discs in it then...Time for some entertainment. I'll review the Disc Channel openings I see for lulz.

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