Thursday, November 14, 2013

Nintendo Direct 11.13.13 Impressions

Hey. 

(Direct linking of the video is giving a "not found" error message, so here's the the URL to the youtube video: http://www.youtube.com/watch?v=mijfc0-zEgw) 

This month's Direct can be compared to going to a theater that beings bombarded you with trailers that reveal their movies entire plotlines before they're even released, and then urging you to go and see them a day later. 


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Saturday, November 2, 2013

Review: Pokemon Y


Review by EggBeatr8 

Title: Pokemon Y
Developer: GameFreak
Platform: 3DS
Bottom Line: A Mega, Mega Evolution for Pokemon.
 


I scoff at the naysayers that claim that the mainstream Pokemon games never change. Replace Call of Duty's enemies with robots and it's automatically a new game, yet you could reboot the entire Pokemon series with 700 new Pokemon as an Action-space-shooter-racer-RPG and critics would still call it "the same game". That's the world we live in: the same world where that said "same" game (or games) would go to sell over 5 million copies in a week, on a system people still believe is just another DSi upgrade. Now that's something you can't argue. Is it all just a fluke though? Do people have bad taste for gaming and are just buying it because everyone else is? As a long time Pokemon fan since Pokemon Red, I can safely say that if Pokemon was the exact same game over and over I would've quit playing it years ago. The only peer pressure associated with a new Pokemon game is the thought of yourself missing out on a new installment....a brand new adventure. And quite frankly, Pokemon X/Y is an adventure that you wouldn't want to miss.

The most obvious change in this Pokemon outing is the full graphics overhaul. For the first time on a portable console, the trainers, scenery, and of course Pokemon have all been fully 3D-rendered. Pokemon have never looked more alive since the release of Pokemon Stadium graced the N64 and it's about time too. Kalos looks absolutely amazing, and the scenery more-or-less tries to mimic that of France, from which the region hints to be inspired from. The scenery even looks better in 3-D...when you're allowed to use it. If there's any indication that Nintendo is slowly extinguishing the use of 3-D, Pokemon X/Y is a good hint. The only time 3-D is really applicable or readily used is in battle or in a few cut-scenes, etc, whilst the rest of the time the 3-D light is off, leading me to assume that if anyone plays the game in 3-D the entire time, they'd find it absolutely jarring and eye-numbing when the game is constantly switching from 2-D to 3-D. But it might just as well be so, considering that the 3-D-less 2DS was released at the same time. Regardless, the game looks just as great if not better in 2D anyway.

Now that we got graphics out of the way let's talk about what we actually care about in a Pokemon: the Pokemon. While there's not a lot this time around (barely 70 counted thus far), the game(s) makes up for the lack of new Pokemon in exchange for an exciting new gameplay twist: Mega Pokemon. About half-way through the game you're awarded the Mega Ring, which let's you Mega Evolve a Pokemon if they're holding their respective Mega Stone(s). While this may seem Pokemon is going into ironic Digivole territory, the Mega Pokemon look fantastic, and it should balance on-line battles out whenever you battle a troll who's team consists solely of Metagross and Dragonite. Unfortunately, Kalos Pokemon can't 'Megavolve', and some Pokemon that desperately need stat buffs (Far'Fetched, Quilfish, Cacturus) are out shadowed by Pokemon who really don't need Mega Evolutions (Garchomp, Tyranitar, Mewtwo). At least it's a smart idea on the right track, but hopefully it balances out in the long run instead of encouraging everyone to spam Mega Mewtwo along with their Metagross.

This won't end well. 

Gameplay wise, Pokemon X/Y is hasn't changed much since Gen V, which isn't a bad thing at all, but luckily, for those who want something different, a very notable addition to the metagame rock-paper-scissors gameplay will forever change the way people play Pokemon: Fairy-types. These Dragon-resistant monsters are only weak to Steel and Poison types, making them formidable foes. Pokemon like Azumarill, Granbul and Gardevoir have received this new type, making otherwise useless/useful Pokemon full-on Dragon slayers, and you can bet the Metagame will be full of them once Pokemon Bank rolls around, and you can transfer you're team(s) from Black and White. Concerning the battle style when battling trainers on the other hand, Pokemon X/Y only features one new battle style called Sky Battles, in which only flying-Pokemon and/or Pokemon with Levitate can partake in. while it's an interesting new form of battle style, it's absolutely infuriating in-game, since your options for flying-types are lackluster this Gen, and you can be sure your opponent will use a Pokemon like Flygon or Aerodactyl, Rock Edge spamming machines, which is bad news for everyone who happened to raise Talonflame (read: 4x the damage or more). A more interesting battle that happens only in wild encounters is horde battles. It pits your Pokemon against five (yes, five) wild Pokemon, may they be a horde of Scraggy, Geodude, or *shudder* Zubat. They're cleverly challenging, (at least until you get a multi-hit move like Surf or Earthquake), and can be easily escaped if you choose to run from them. Horde battles are few and far between, and you probably will encounter a few at most in your adventure, but they're a welcome addition I'd love to see again in future titles nonetheless. 

No Pokemon game lacks a good 300+ hours of gameplay, and Pokemon Y is no slacker. I already accumulated over 90 hours in the main adventure alone, and most of those hours were spent surprisingly on the bottom screen in what has to be the most addictive simulator ever: Pokemon Amie. Amie allows you to pet your Pokemon, give them Poke Puffs, and play mini-games in order to develop a better bond with your Pokemon, and it's unlocked as soon as you get your first Pokemon. While this might seem like it has no real point other than to be a cute little gimmick, it actually aids you in-game by giving your Pokemon an extra boost in EXP points, and your Pokemon might just dodge a foe's attack or sometimes even sustain a blow with 1 HP if you bond with it enough. Another game you'll play on the bottom screen is Super Training, which makes level grinding to get EV's (effort values for potential stat boosts) a thing of the past. Breaking the score record for every Super Training mini-game allows you to play more challenging mini-games that reward you with more EV's (or Kalos points, whatever they're calling them now) which in turn fills up a bar, ending the need to tally up all your points in umpteen notebooks and then finding out you counted them wrong. And last, but not least, we have the PSS, or Player Search System, which shows all you everyone who's playing the game and you interact with them at any time: maybe offering or receiving help in the form of O-Powers, (sort of like Gen V's Pass Powers), or maybe challenging them to a battle or offering a trade. This is all done in one place, and it all comes together perfectly thanks to the game's amazing server, which rarely encounters any serious lagging issues. All-in-all, the bottom screen feels like a whole separate game in itself, and don't be surprised if it eats up half of your weekend.

Concerning Post-game content, it's a little mixed. I've only got as far as the Battle Maison (This Gen's Battle Subway equivalent), so I can't tap on how much more post-game material this, but from what I did experience it was pretty good. Most notable is the Friend Safari, which associates one Pokemon type per each friend registered on your 3DS. The more friends you have increase the amount of Pokemon you can find (limit:3) and if they're on at the same time the chances of catching a rare Pokemon with a hidden ability increases by 50%. This is unpredictably encouraging gamers of all ages to share Friend Codes, which makes the PSS shine even greater. Whether it's post-game or not, the boutique(s) is/are a fun new feature that lets you customize your trainer head-to-toe for the first time. You can customize everything from the shoes you wear to even the hair length and color. Clothes selection and prices change everyday, so prepare for some major re-playability is you're what they call a 'fashion-esta' (which is Nintendo's evil plan to get you from playing animal crossing: New Leaf ever again). Rumors aside that there is DLC content on the way, Pokemon Y offers a good amount of content as is, and should satisfy any trainer for a long time.

In conclusion, I might sound like a broken record for saying "Pokemon (insert sub-title) exceeds in everything that makes the series great and fixes all the problems of the previous blah, blah, blah" every time a new Pokemon game that's released, but it's hard to fight the truth. To say Pokemon Y is the same thing as Pokemon Gold, Ruby, Green, yada yada would be an injustice. Pokemon Y is yet another grand jewel in the series, with only a few rough edges here and there. Perfect for newbies, and fun for returning vets, this is an adventure that's worth ignoring all the haters.

The Good:
+Fantasic presentation.
+Extensive amount of content and exciting new features
+Superb On-line mode.

The Bad:
-Sky Battles are infuriating.





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Saturday, October 5, 2013

Nintendo Direct 10.1.13 Impressions


Dammit, Nintendo. October was exciting enough with Wind Waker HD's release, and Pokemon X/Y and the 2DS being released in a week, but now you go and show another Direct out of nowhere and get us even more hyped. How am I supposed to pay for all these games?! HUH?!?! Sigh. It's not easy being a Nintendo gamer.  
Anyway, here's my impressions on the MegaDirectachu: 


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Saturday, August 24, 2013

My 5 Wishes for the Next Animal Crossing


I'm going to put this on the table now: Animal Crossing New Leaf is one of the best game I've played this year. It's been a month since I've written the review and I still haven't even scratched the surface. It's safe to say that it's the best AC so far, bar none, but I feel some improvements can be made. Like...


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Thursday, August 15, 2013

Last Week's Nintendo Direct(s) impressions.

After the end of  the first half of Summer '13, Nintendo fans all around the world have already been pleased with some of the... uuuh... hottest titles for the season (no pun intended), with more yet to come in the near future. On top of that, a double Direct appointment has been spread around the world last week, focusing more on what we'll be getting in roughly the next three months for now! One is our regular-sized Nintendo Direct feature, while the other one is a 20-minute feature about The Wonderful 101, Platinum Games's incoming new game for Wii U. The American version of both the videos can be seen below:





Much like for the pre-E3 Direct, I watched all the three editions of the regular Direct presentation, but this time our focus will be only with the stuff in common in all the editions, with some exceptions. The reason behind this choice is because I would end to talk about some topics I already discussed the past time (eg. not-JP games in the JP market, localization difficulties for most of the JP-exclusive games and so on), thus losing focus from the main things.

So, without further ado, let's dive right into Nintendo's latest news-based marathons and see what's new on the table this time.

THE AWESOME


Look over there! Is it a bird? Is it a plane? No, it's a...

Cross-over localization: The biggest bombshell this time wasn't brought by a new game, but instead by a welcomed import of Level-5 and Capcom's Professor Layton Vs. Phoenix Wright, which is set to release in NA and Europe next year, after the last Professor Layton game. But when a puzzle-addicted university professor and a well-respected attorney merge their forces, hilarity ensues in the not-Japanese directs. Just look at Satoru Shibata above!

The Wonderful 101 Direct: This special edition about a single game alone is worth of a space among the Awesome stuff in there. As we have already seen in the past, Nintendo hasn't make the world aware about this title as well as they already did with other titles, and last Friday's feature presentation was definitely a step in the right direction.

THE GOOD


You know if your catchphrase works if you crack up a smile when a digital yellow dog uses it.

Home-console Majors Unite: Another relatively-big thing introduced is a new free channel about the Animal Crossing universe, simply called Animal Crossing Plaza. With the opportunity to daily meet a large selection of the game series's anthropomorphic villagers and discuss about them on Miiverse with the rest of the world, this add-on is another welcomed addition to what it's shaped to be the ultimate portable Animal Crossing game of all times.

Release Dates Roundabouts: Once again, the majority of the presentations was an update about the already-announced games with tentative release dates, both for Nintendo games (Zelda on 3DS/Wii U, Pokemon Rumble,...) and third-party/independent contributors, like Sonic Lost worlds and that February game which we will be able to try "only" in about 3-4 weeks from now... Anyway, since it manages to touch both the physical main releases and the eShop/Virtual Console markets, this over-ally results in a complete look of the gaming horizon for ol' N's gaming machines.

A Wonderful Spoiler...?: These Direct-related posts on N5S don't tend to have something like a "THE MIXED" section to talk about, but I want to discuss anyways about the 7-minute trailer which ended the Wonderful 101-themed Friday presentation. While it's great to see more of a future game which had very little content revealed before, said trailer feels more like a fast-forward wrap-up of the majority of the game's plot, which is good for a common movie trailer but for a video-game this may spoil the fun for who wants to fully discover it by simply playing it. My tip is to totally skip said trailer, if what you already seen of the game before is enough for you guys to buy Platinum Games's latest opus.

THE BAD


... we also would like to introduce a brand-new game mechanic: B-button special moves!

Painfully Obvious: As nit-picky as this title sounds, we can't deny that these two Directs had their little flaws that have been received from the viewers as an insult to their intelligence. The Net has already been swarmed by dumb, whiny comments like "Oh, Luigi is coming back to Smash Bros YOU DON'T SAY" or "Yes, tell me once more W101's release date! It may be changed drastically after TWO MINUTES", but for an event so anticipated and suddenly-revealed like a new Nintendo Direct, people usually expects to hear something more of what almost every random fanboy can "predict" with their home-made magic 8-balls.

Slow-Paced Forecast: In a period when industry, reporters and random gamers are continuing to bash Kyoto's gaming industry for well-polished topics about Wii U's poor start and "Why Nintendo should do the Sega gaming approach or totally move into the mobile market" (even if it's probably because most of the reporters seem to have only mobile-related stocks), a Nintendo Direct packed in this way still seems more aimed to already-interested people to Nintendo consoles than actually the whole gaming community. While the Wii U its still waiting for this year's biggest games, this Direct doesn't seem to persuade other people to change their mind by supplying new content about well-known incoming games.

-

FINAL DIRECT: 3/5 STARS

Overally, do these iterations speed-up or slow-down the player's hype for Nintendo's products? Once again, this is not the case of any rhythm change. Even if little to no ground-breaking reveals occured this time, this Direct simply holds the good pace of the past iterations, proving once again to be a fast and fine update compilation for an average Nintendo player. But will the next ones be able to drag an even bigger audience?

Lokamp out.
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Thursday, August 1, 2013

3 Ridiculous Petitions for Smash Bros. Wii U/3DS Characters

Since the reveal of Smash Bros 3DS/Wii U in June, the internet has predictably erupted into an all-out roster discussion frenzy of which characters need to stay or go, and spamming CAPS LOCK at everyone that says Ridley is too big to be a playable character, because this is what happens when you take out SmashDojo and replace it with random gameplay images for us to maul every detail as if we'll find spoilers in stock footage.
GHOST PIKMIN CONFIRMED FOR SMASH BROS 4 CHARACTER ROSTER SAKURAI JUST SPOILED THIS GAME FOR EVERYONE!!!! 
But then there's the fans that are tired of waiting whether their characters make it into the game, and created petitions to get their voices heard. Which is awesome...until you see what madness they're trying to get in SSB4 like... 
3. Digimon 


At least half of the internet took the news of Namco Bandai co-developing Smash Bros out of literal context, and assumed that every Tekken, Tales Of, and Tomogachi character has a shot at being at least featured in SSB4. Which is like saying that since J.J Abrams is the director of the new Star Wars trilogy we're going to be seeing the Cloverfield monster speeding through Tatooine on the Enterprise. Sora Sakurai is already losing sleep over adding third-party characters, and we'll be lucky if we even get Pac-Man as a rep let alone having Ivy as an assist trophy glazing her sexist breasts against the screen like a humping NintenDog. But apparently no one told that to the 10 poorly misguided Digimon fanboys who signed this petition to get Argumon in SSB4.
Yes, some people want Digimon. In Smash Bros. 
 Don't like Digimon in Smash Bros? Your Argumon is invalid! HA! (I'm very sorry)
 
The petition hasn't had any new signatures since July 22nd, so it's probably safe to say Digimon in SSB4 is a no go, but you have to admire this guy's enthusiasam; albeit he might be a bit too obsessed judging by his FB page:
"Question of the day: If Agumon was in Smash Brothers. How would you want him to handle? What sort of move set would you want for him? Recolors, final smash, voice actor(s). Let us Know!"
"Anyone else ever think Movie Yoshi looks more like Agumon than Yoshi? Too bad the movie predates Digimon by quite a while."
"Admin here; just started playing Project Xross Zone, and I'm hooked. I love it; but the lack of certain characters bugs me. Lets hope they make a sequel and put some more bandai characters in there next time. I personally would love to see Agumon fighting along side Megaman."
Practically every post this guy makes mentions Argumon, and if it doesn't involve Argumon, it's a post begging everyone to help localize Digimon World Re:Digitize Decode. I'm guessing his next move is to legally change his name to Argumon Pereira. 

2. Mike Jones  



This might seem like a weird petition to diss on, since StarTropics was a first-party NES title, so there's a slight chance that he'll appear in SSB4- but do we really want him? To be fair, the petition just dismisses it as a second thought next to asking Nintendo to make a new StarTropics (A.K.A. a game few people today even know exists) for the Wii U, but obscurity aside would you really want this guy in the next Smash Bros:

It's like Donkey Kong and Tin Tin had a nightmarish eyebrow child.

He'd literally be a medium weight Lucas with a similar moveset (StarTropics indirectly referenced Earthbound) and look at that face- LOOK AT THOSE GLOBDAMN EYEBROWS. Maybe I'm being a little unfair- Pit didn't look exactly like his prior NES counterpart after all- and we've already have Wii Fit Trainer to prove that obscurity isn't a hurtle, but still, this is like having Slippy Toad as a playable character. Captain Rainbow would make more sense as a playable character than- 

   STOP IT! 

NopeNopeNopeNopeNopeNopeNopeNopeNope. 

1. Reggie Fils-Aime


Ask anyone what CEO/president of a video game company they would like to play as in a video game, and you'll probably get a blank stare and a resounding "what, why?", which is one of the many reasons why you won't be playing as Peter Moore in a future EA Sports title any time soon. So it's baffling that there's a petition to include Reggie Fils-Aime (The American COO of Nintendo) as a playable character in Smash Bros. 

And it already has over 24,000 supporters, and growing consistently as I write this. Gabe Newell couldn't get that praise even if he gave away free copies of Half-Life 3 and sold his fortune to end world hunger. 

This is relevant. 

Let me rephrase that: an average Nintendo COO that accidentally became a famous internet meme is now part of an on-line petition to include him in a fighting game that features a walking pink marshmallow and electric mice- and it has over 24,000 people backing it. This is what we've become. Oh, and Reggie is seriously going with it: 


Of course Sora Sakurai has the final decision of the character roster, but the mere fact that this could very well happen and that it's under consideration is baffling, especially coming from a gaming company that has never taken fan feedback seriously at all. 

"You want a new F-Zero you say? Well that's just silly, no one wants that." 

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Thursday, July 18, 2013

Review: Shin Megami Tensei IV

Review by Pokefreak

Title: Shin Megami Tensei IV (translated as True Goddess Reincarnation IV)
Developer: ATLUS
Platform: 3DS
Bottom Line: Expensive and difficult, but rewarding and classic.

The Shin Megami Tensei name is commonplace for any RPG fan. From the original Famicom games to the wildly successful Persona series, everything about it clicks with JRPG fans. And ATLUS has decided to present us with another entry in the main series, the first since 2009's Strange Journey on the DS and even moreso since the last main entry, 2003's Nocturne on the PS2. As an avid fan of the SMT name, with Persona 4 being my all time favourite game, I couldn't turn down getting a chance to look at the series that started my obsession over these games.

Now before you continue, I need to point out. THIS GAME IS NOT PERSONA. It seems that numerous other reviewers have constantly looked down on SMTIV because it doesn't feature the same RPG/dating sim elements that Persona 3/4 have. Persona is a spin-off series of this, friends. Get used to it.

Now, before we get started, the game itself is pricy. Currently, the only versions of the game you can buy physically are the limited editions. These cost as much as a typical console game, nearing $60. Is the extra stuff in the box worth the extra $20? Well, let's see what's in the box.

  
 

Inside the package is a small game guide/artbook from famous guide developers Prima, a soundtrack CD, and the game itself. It's not a bad value if you're like me and like having physical objects rather than download codes. It's a good value if you like that kind of thing. The only issue is that it's still more expensive on the eShop than most 3DS games, even without the extra feelies. Not exactly a smart move, ATLUS. Another problem is that the Prima guide doens't cover the entire game. It really only covers the first quarter of the game and only has information on the demons featured in that quarter. What the hell, Prima?

Let's jump into the actual game. You play as Flynn, a young man aiming to be a Samurai in the eastern kingdom of Mikado. You succeed, and team up with your Samurai friends Walter, Jonathan and Isabeau. But as you protect the kingdom, you learn that you might not be the only ones in the world, and that underneath your world is something much more terrifying... the land of Tokyo, where demons roam free and humans have barely managed to survive. On top of that, there's someone called the "Black Samurai" who is turning people into demons!

Gameplay is MegaTen standard. You need to make use of a Pokemon-like system where some attacks do more damage to certain demons. On top of that, you have to recruit demons and fuse them to make stronger demons to keep yourself on top of the game. It requires a fair bit of strategy, despite being more action-based than most titles in the franchise. And there are over 400 demons in the game. Good luck.

Graphically, the game looks amazing. The game moves between 2D stills for cutscenes and battles and 3D for overworld exploration. The 2D has a certain charm to it that reminds me of past MegaTen games, especially Strange Journey. The 3D aspect looks better than its PS2 prequel and controls well too. The 3D feature of the system does the overworld wonders, while the battles and cutscenes just look flat. It's a weird thing where the game can look either amazing or awful.

All in all, the game brings a little of what we know, revamps and polishes it, and presents us with the beautiful on one side, sorta rusty on the other gem that is Shin Megami Tensei IV. If you want a good RPG, this will definitely strike your fancy.

The Good:
+Fantastic music by Mr. Shoji Meguro himself
+Classic SMT story featuring both Law and Chaos routes
-Engrossing gameplay with amazing overworlds.

The bad
-Graphics are a double-edged sword
-Game can be difficult and mocks you for drying
-Recruiting demons is one of the worst endeavors ever.
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