Showing posts with label capcom. Show all posts
Showing posts with label capcom. Show all posts

Sunday, October 12, 2014

Review: Super Smash Bros (3DS)



Review by EggBeatr8

title: Super Smash Bros. for 3DS
Developer: Nintendo
Platform: 3DS
Bottom Line: Minor shortcomings and unbalanced series representation still don't outweigh the replay value and extremely solid gameplay that can found in possibly the best Smash Bros experiences ever crafted.

WARNING: This review assumes that you've seen EVERYTHING that Smash Bros 3DS has to offer. If you somehow were able to avert your eyes from every major leak up to this point and don't want to spoil the game for yourself, then turn back NOW.

It seemed foolish to think that just mere weeks ago we were cursing Sakurai for possibly "ruining" the Smash Bros series by giving the option to make custom fighters, adding Dark Pit as a playable character, and removing the Ice Climbers entirely. It's almost damnable to call SSB3DS a bad game, but to call it a terrible game just because Ridely isn't in it (Spoiler #1: BOOM!) or just because it's not on a home console is done right unacceptable. SSB3DS pushes the hardware limits to the extreme: delivering one of the most fluid and solid Smash Bros experiences ever, that you can, for the first time ever, take with you in your pocket for that matter. It may not be perfect, far from it, but is it the best Smash Bros game so far? More or less, yes, yes it is. 

In some aspects, SSB3DS's gameplay could be compared with Brawl, albeit with some major design changes. For one, tripping is thankfully gone for good; no more must we submit to the frustration and slight disgust of tripping for no reason at the worst time possible. But that's not the only change to gameplay: probably the most shining achievement is the character balancing. Every fighter is fine tuned just so as to not be overly powerful (ex: Metaknight) or feel too sluggy (ex: Bowser), offering a near perfect battle experience every game. It takes a bit more powerful blows to send a fighter flying off screen as well, so items like Home-Run Bats and Golden Hammers feel a little more welcome on screen than being a cheap handicap item to give the user an uberly cheap advantage over the competition. In fact, the items players will most likely go for now are the new Galaga Ship and Beetle items, which drag opponents off stage indefinitely if they're at a certain damage percentage. All in all, I've never once experienced slowdown in my first week playing SSB3DS, no matter how much stuff was happening on screen at once. All in all the gameplay is absolutely fantastic, and only made better by the incredibly smooth local connection with multiple players. On-line connection, on the other hand, does have considerable lag, and the amount of error codes I got trying to play with players on my friend's list was astounding, but even then the game held up consistently even with four players on the screen at once.

If one thing is for sure, SSB3DS definitely has a larger assortment of fighters than Brawl. On first glance, the roster appears to be a ridiculous assortment of novelty fighters like Wii Fit Trainer and Dr. Mario, but personal tastes aside, every fighter plays just as powerful and unique as the next. Characters like Greninja and Little Mac provide a super fast and easy way to play Smash, perfect for novice players, while more complex characters like Villager and Duck Hunt that require careful set up time and placement are more catered to metagame pros. Zero Suit Samus and Sheik are separate fighters from their Samus and Zelda counterparts respectively this time around, but it actually was for the best in the long run: both Zelda and Sheik have their own much needed new unique down specials, and players can finally use Samus' Final Smash without being forced to play as Zero Suit Samus- so even if it means them taking up another character slot, both ZSS and Sheik feel more like new fighters than veterans, so it's a more welcome change and gives more series representation. Literally the only problem I have with the roster is Sakurai's favoritism for representing his own favorite characters. Granted, I don't care if Kid Icarus gets three reps (even if one is a Pit clone) or FOUR Fire Emblems reps, but the fact that DK only gets no new fighters, and Metroid technically having one is really unnerving. And judging by the alternate costumes, you can tell characters like Bowser Jr. with 7 Koopaling costumes each with their own individual voice overs, and Little Mac with 16 ALTERNATE COSTUMES (?!!?!) probably had a higher priority than fighters like Pac-Man, whose alternate costumes look practically the same. Nonetheless, even if some fan desires were undelivered, the roster is still flipping amazing, and no one can say that three measly clones (not counting returning clones) are overshadowing a beefy roster of 48 characters, plus Mii Fighters; allowing you to pit Morgan Freeman, Jay Leno, and Michael Cera in a brawling match to the death.

The stages, on the other hand, are a mixed bag. Some newcomer stages are amazing: including the chaotic Dr. Wily's Castle in which Yellow Devil comes down to wreck havoc on players, and the retro 8-bit Pac-Man stage with ghost stage hazards; while some are just okay like the awkwardly asymetrical Gaur Plains stage from Xenoblade Chronicles and the vertical Tomodachi Life Stage; while the rest are plain right out recycled stages from Brawl. No one really asked for Mushroomy Kingdom back, and to add insult to injury the ground portion has been removed, and the stage somehow looks even worse on the 3DS. Other lesser mentions are the Jungle Japes and Corneria Melee stages, which ended being the only stages to represent their respective series (again: favoritism). It almost feels like the Omega Forms for stages, ergo, Final Destination forms, were meant to compensate for the low stage quality- and while they do make some stages actually barable to play on, it's a somewhat boring and needless addition to tempt item banning fanboys into playing on other stages for a change.

Characters and stages aside, replay value and content are major factors for Smash Bros, and the 3DS version is no pushover. SSB3DS features an assortment of unique modes, including returning Classic and All-Star modes, an updated Stadium mode, and the brand new Smash Run mode. Out of the returning modes, Classic feels even better than before: giving the players the ability to choose their difficulty level and the enemies they encounter to reap the most rewards at the end. If you have the guts to try 7.0 difficulty or higher, you'll encounter the nefarious Master Core; a pants soilingly powerful final boss with five forms that will give any smash veteran a run for his/her money (or technically, coins). All-Stars on the other hand remains unchanged from Brawl, and for this reason feels slightly more tedious than the other modes; probably for the fact that this time you have to complete it with 20+ more fighters. Stadium mode however, has been improved, featuring more smaller cookie cut modes including 10-Man Smash and Rival Smash. Thankfully the grueling 15-Minute Smash is gone, hopefully for good this time. Target Blast, though trying to imitate Angry Birds' gimmick of destroying architecture, is only fun for about 2 minutes and won't hold your attention for long.

What should hold your attention, however, is SSB3DS' spotlight mode, Smash Run. This mode pits you in an enclosed area as you fight your way through randomly generated enemies from Nintendo game series for three minutes, receiving power ups that in theory should give you an advantage once you enter the 'Final Battle' with your opponents who also went through the same process. To boost your chances of success even further you can also outfit your fighters pre-game with powers, tweak their stats, and giving them alternate special attacks (that is, if you found them playing in other modes or in Smash Run). This mode is the best way to obtain more customization items for your fighters and is ideal when you need more coins to attempt Classic on a higher difficulty. However, after a few rounds of Smash Run it's easy to spot its Achille's heel right away: the Final Battle. The Final Battle can be anything from 'Run faster than anyone else' to 'Team Smash' or to the baffling '300% Smash' which gives everyone 300% damage at the start which made the effort of collecting power-ups seem utterly fruitless. You have no idea which of these 'Final Battles' will take place, and since some characters clearly have overall stat advantages for certain Final Battles even without the power-ups, you'll either end up owning the entire game or lose absolutely by the opponent A.I. To be fair, regardless of its obvious faults, Smash Run is best when played locally with others. It's clear that it was meant merely for a fun mode to play with others and to collect customization parts, though I do wish it was less random.

To conclude my lengthy review, SSB3DS is the semi-best Smash Bros ever made (Yes, I'm calling the Wii U Version the better version), and you can't tell me otherwise. Yes, Smash Run can be broken, Little Mac will no doubt be banned within a week from now, the stage selection could've been better, and any fan will look at the roster of 48 and come up with a list of at least 10 fighters that the game should've had, but these objections should not deter anyone from enjoying one of the most essential titles on the 3DS.

Pros:
+Astounding production values and character roster 
+Superb running speed keeps gameplay smooth at a constant framerate
+Great Replay Value
+On-line runs with few lagging issues (sometimes) 

Cons:
-Smash Run can be frustratingly random
-Returning stages are a ho-hum affair
-Uneven series representation

    



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Wednesday, October 19, 2011

Monster Hunter Tri G + Slide Pad

Okay, I know I haven't been covering enough of the combination of these two so I'm going to do them in one go very briefly.


If you've played Monster Hunter Tri on Wii before and enjoyed it while playing offline, you're going to enjoy this even more! A 3DS port is on the way and was announced at Tokyo Game Show this year together with Monster Hunter 4, also on 3DS. It contains all the monsters you've fought in Tri plus recolored versions who are stronger, AND most of the monsters ans new areas introduced in the PSP version, Portable 3rd.....AAAND brand-new monsters, of which one of them (Brachidios) is the cover boy, replacing the sea dragon Lagiacrus. (Brachi is on the top left of the next scan)


Here's the trailer.



Oh, and there will be no online for Tri G, unlike its Wii big brother. Before you guys start bringing pitchforks to Capcom (again), remember that Monster Hunter was never big on online to begin with. None of the PS2 nor the PSP games have online play of any sort despite having the capability to do so. Tri was the first one, and we were lucky to even get it; Japanese had to pay a subscription fee of 1000 Wii Points for 3 months of online.

And then there's the 2nd Slide Pad, which I rather like despite all the hatred everyone's been pouring over it since TGS due to the added bulk and asymmetrical design it gives the 3DS. I'll talk about why I don't hate it in a later entry.


Anyway, six titles have been confirmed to use the thing, which has not just an analog stick, but also three extra shoulder buttons, one on the left and two on the right, which is great for added functionality. At least six games are confirmed compatible with it (and Luigi's Mansion 2 being rumored to support it due to this scan of the Monster Hunter Tri G bundle and a green 3DS with Slide Pad and Luigi's Mansion 2 being on the screen). It uses one AAA battery.

One thing I cannot emphasize enough about it, and to be honest still not enough people know this, is that every game that supports this accessory can also be played perfectly fine without it. It is NOT COMPULSORY.

Okay
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Tuesday, July 5, 2011

A save file that cannot be deleted?


This would be the first of its kind Ive ever heard of. Resident Evil: THe Mercenaries for 3DS has an invincible save file which cannot be deleted on the part of the player. There's no delete option on the game. It's not a glitch, nor was it a mistake that the delete button was omitted, but it's something crazier than that- the mechanic was intended by Capcom. The controversy has been going on for since the game was released, and many have expressed their disenchantment.

Yep, unless your internal cartridge battery runs dry, you won't be able to start a brand new game. Thanks, Capcom. This is just what we wanted, a save file that doesn't selfdestruct so we won't have to undergo the frustration of beginning an erased game. That's going to be soooo useful when you trade the game in and someone else buys the game and finds out he can't play it because it's already been completed for him.


Capcom's reason? A statement from them on June 30 says:


In Resident Evil: The Mercenaries 3D, all mission progress is saved directly to the Nintendo 3DS cartridge, where it cannot be reset. The nature of the game invites high levels of replayability, encouraging fans to improve mission scores. The save mechanic ensures that both original and unlocked game content will be available to all users. Secondhand game sales were not a factor in this development decision…”


“There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It’s not some secret form of DRM. It’s simply the way we designed the save system to work with the arcade type of gameplay.

Capcom has owned up to it and promised there won't be anymore weird and stupid save systems like this one again.
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Thursday, February 17, 2011

Chocolate Zenny


This is epic. Capcom made a whole box of their own currency, in the design of Monster Hunter, and sold them in boxes! Chocolate flavored, and no, it does not come in denominations of 5 zenny and above.
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Thursday, July 15, 2010

Okamiden Collector's Edition

Written by pikaby


Nobody does collector's editions like Capcom does (Nintendo, take note, not all your gamers are members of Club Nintendo). And boy, did they pull it off for Okamiden!

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Tuesday, June 15, 2010

Okamiden E3 2010 Trailer

Written by pikaby



In essence Okamiden hasn't changed much since we last saw it in Capcom Captivate 2010, but there are a few new bits in the official E3 trailer if you compare the two of them. It's still bound for next year, and it's still going to rock the DS to the core, although it's a bit late already.
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Saturday, April 24, 2010

Okamiden charms

Written by pikaby

Capcom responded to fan requests and really did call little Ammy 'Chibiterasu'. Lol.

There's three in the set, this, Kuninushi, and Amaterasu.


Source
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Thursday, April 22, 2010

Ghost Trick trailer

Written by pikaby



Trailer unveiled at Capcom's Captivate 2010 event (which explains the influx of Capcom gaming news, including Okamiden and Marvel vs Capcom 3)

Ghost Trick is essentially a spiritual successor to visual novel game Phoenix Wright Ace Attorney, both literally and figuratively. Instead of being a lawyer, you're a dead person's spirit trying to solve crimes by possessing people, reversing time and so on. Very fluid and stylish graphics for the DS, and might be worth well a purchase when it rolls out by the end of 2010.

But why reverse time to four minutes before someone is killed? There has to be some significance to 'four minutes'. You think?

PS Look carefully in the trailer. You could notice a certain spiky-haired guy in blue (you know who this is *eyebrows raised*)
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Thursday, April 8, 2010

Monster Hunter Tri visuals 'put pressure on Nintendo'

Written by pikaby


Ahh...I can't believe I haven't read through the whole Iwata Asks interview for Monster Hunter Tri yet! In fact I haven't been keeping up with the game at all....it wasn't something that looked like it'd interest me right away. But then I went and read some previews, all with positive feedback. Now I'm interested. Why are the Japanese lapping it up? Better try it out for myself...but for now, an interesting tidbit from the interview regarding the graphics of the Wii.

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Tuesday, April 6, 2010

Capcom confirms more Wii/DS projects

Written by pikaby

Source from GoNintendo

Christian Svensson of Capcom confirmed on the official Capcom forums that Capcom still have some Wii/DS titles up its sleeve, some of which haven't been announced yet. Also mentioned was that Marvel vs. Capcom 2 was supposed to hit the Wii for a remake, but it didn't make the cut because of licensing.


"We do have more Wii and DS titles in development that are not yet announced. Stay tuned. 
We don't have Wii rights from Marvel but all the same I had toyed with that idea. Unfortunately, the economics don't work. We'd have to sell it at a significantly higher price at retail on Wii. Break even on the expected costs and lower margins are higher than the volume I'd reasonably expect to sell."

Glad to see Capcom hasn't abandoned ship just yet. After all, they still have to release Okamiden on the DS before calling it a day. As for the unnannounced projects? Nintendo vs. Capcom, anyone?

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Wednesday, March 3, 2010

Ace Attorney Investigations: Miles Edgeworth Review

Written by pikaby


HOLD IT!

If you're reading this review and you haven't played all three Phoenix Wright games(discounting Apollo Justice), stop right there. For although Investigations eases you in to a completely separate story and gives you insight on reappearing characters from those previous games in here, you just won't get a full appreciation for this game. My advice is to get those three, which should be cheap now since they're quite a few years old, and play them through from number one up. Trust me, it's an investment worth spending on.


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Spam Lightan

 
Gold Lightan from Tatsunoko vs. Capcom, lovingly recreated in his true form. The only Gold Lightans I've ever seen in Tatsunoko vs. Capcom don't really play fair, all they do is spam attacks, the most common one being the light jab or jumping and stomping. All characters except the other giant robot, PTX-40A, flinches without fail at his powerful moves.

All you do is JAB, JAB, JAB, the enemy won't even be able to attack, and Lightan can disrupt anyone in the middle of any super move.....This guy is friggin invincible. It's enough to make me rage.

Of course, if you're one of the pro types you'll most likely find a way around Spam Lightan, but he's hard to tackle with if you're not skilled enough. Why isn't PTX-40A spam? He's just a little bit harder to use than Gold Lightan, and a bit slower. But his moves pack more punch.

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Tuesday, February 23, 2010

Guess who?

This is on Ace Attorney Investigations: Miles Edgeworth. Note the man in blue with the ponytail right next to Edgeworth.


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Sunday, January 31, 2010

Tatsunoko vs. Capcom: Ultimate All Stars Review!

Hey, johnny139 here, bringing you the first Nintendo 5-Star Review! Our game this time? Why, the biggest Wii game of 2010 (so far, at least), Tatsunoko vs. Capcom!

Now, I'm a Wii owner. And a fighting game enthusiast. And a Capcom junkie. And a lover of classic anime. So when I heard that Tatsunoko vs. Capcom was the next installment of the Capcom Vs. series, I nearly flipped. Then I realized how unlikely it would be for such a game - full of obscure characters in licensing limbo - to come to US shores. So, I lamented.

But months ago, the western world heard rumbles of an American release. New characters, online, improved gameplay... and Capcom delivered, fully aware of the fact the chances of success were slim at best. Capcom, we can only assume, worked hard wrangling all of these characters for a global release. Was it worth the effort? It most certainly was.


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Thursday, January 28, 2010

Tatsunoko vs. Capcom: A sign?

Written by pikaby

What I am about to say is my own speculation and should not be taken as a serious fact. It should give you something to think about though. Seeing as Tatsunoko vs Capcom, the high-profile 2D fighting game everyone has been waiting for has just been released on US shores, I'll juat take this chance to talk more about Capcom and the Wii.


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