Showing posts with label n5s. Show all posts
Showing posts with label n5s. Show all posts

Sunday, June 21, 2015

N5S Reactions: Nintendo E3 2015

Well, Nintendo E3 Direct came and went faster than a restock of amiibos, and naturally the team at N5S will give their two cents worth is how the show faired. Did we like it? Did we hate it? Well, some of both...




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Sunday, October 12, 2014

Review: Super Smash Bros (3DS)



Review by EggBeatr8

title: Super Smash Bros. for 3DS
Developer: Nintendo
Platform: 3DS
Bottom Line: Minor shortcomings and unbalanced series representation still don't outweigh the replay value and extremely solid gameplay that can found in possibly the best Smash Bros experiences ever crafted.

WARNING: This review assumes that you've seen EVERYTHING that Smash Bros 3DS has to offer. If you somehow were able to avert your eyes from every major leak up to this point and don't want to spoil the game for yourself, then turn back NOW.

It seemed foolish to think that just mere weeks ago we were cursing Sakurai for possibly "ruining" the Smash Bros series by giving the option to make custom fighters, adding Dark Pit as a playable character, and removing the Ice Climbers entirely. It's almost damnable to call SSB3DS a bad game, but to call it a terrible game just because Ridely isn't in it (Spoiler #1: BOOM!) or just because it's not on a home console is done right unacceptable. SSB3DS pushes the hardware limits to the extreme: delivering one of the most fluid and solid Smash Bros experiences ever, that you can, for the first time ever, take with you in your pocket for that matter. It may not be perfect, far from it, but is it the best Smash Bros game so far? More or less, yes, yes it is. 

In some aspects, SSB3DS's gameplay could be compared with Brawl, albeit with some major design changes. For one, tripping is thankfully gone for good; no more must we submit to the frustration and slight disgust of tripping for no reason at the worst time possible. But that's not the only change to gameplay: probably the most shining achievement is the character balancing. Every fighter is fine tuned just so as to not be overly powerful (ex: Metaknight) or feel too sluggy (ex: Bowser), offering a near perfect battle experience every game. It takes a bit more powerful blows to send a fighter flying off screen as well, so items like Home-Run Bats and Golden Hammers feel a little more welcome on screen than being a cheap handicap item to give the user an uberly cheap advantage over the competition. In fact, the items players will most likely go for now are the new Galaga Ship and Beetle items, which drag opponents off stage indefinitely if they're at a certain damage percentage. All in all, I've never once experienced slowdown in my first week playing SSB3DS, no matter how much stuff was happening on screen at once. All in all the gameplay is absolutely fantastic, and only made better by the incredibly smooth local connection with multiple players. On-line connection, on the other hand, does have considerable lag, and the amount of error codes I got trying to play with players on my friend's list was astounding, but even then the game held up consistently even with four players on the screen at once.

If one thing is for sure, SSB3DS definitely has a larger assortment of fighters than Brawl. On first glance, the roster appears to be a ridiculous assortment of novelty fighters like Wii Fit Trainer and Dr. Mario, but personal tastes aside, every fighter plays just as powerful and unique as the next. Characters like Greninja and Little Mac provide a super fast and easy way to play Smash, perfect for novice players, while more complex characters like Villager and Duck Hunt that require careful set up time and placement are more catered to metagame pros. Zero Suit Samus and Sheik are separate fighters from their Samus and Zelda counterparts respectively this time around, but it actually was for the best in the long run: both Zelda and Sheik have their own much needed new unique down specials, and players can finally use Samus' Final Smash without being forced to play as Zero Suit Samus- so even if it means them taking up another character slot, both ZSS and Sheik feel more like new fighters than veterans, so it's a more welcome change and gives more series representation. Literally the only problem I have with the roster is Sakurai's favoritism for representing his own favorite characters. Granted, I don't care if Kid Icarus gets three reps (even if one is a Pit clone) or FOUR Fire Emblems reps, but the fact that DK only gets no new fighters, and Metroid technically having one is really unnerving. And judging by the alternate costumes, you can tell characters like Bowser Jr. with 7 Koopaling costumes each with their own individual voice overs, and Little Mac with 16 ALTERNATE COSTUMES (?!!?!) probably had a higher priority than fighters like Pac-Man, whose alternate costumes look practically the same. Nonetheless, even if some fan desires were undelivered, the roster is still flipping amazing, and no one can say that three measly clones (not counting returning clones) are overshadowing a beefy roster of 48 characters, plus Mii Fighters; allowing you to pit Morgan Freeman, Jay Leno, and Michael Cera in a brawling match to the death.

The stages, on the other hand, are a mixed bag. Some newcomer stages are amazing: including the chaotic Dr. Wily's Castle in which Yellow Devil comes down to wreck havoc on players, and the retro 8-bit Pac-Man stage with ghost stage hazards; while some are just okay like the awkwardly asymetrical Gaur Plains stage from Xenoblade Chronicles and the vertical Tomodachi Life Stage; while the rest are plain right out recycled stages from Brawl. No one really asked for Mushroomy Kingdom back, and to add insult to injury the ground portion has been removed, and the stage somehow looks even worse on the 3DS. Other lesser mentions are the Jungle Japes and Corneria Melee stages, which ended being the only stages to represent their respective series (again: favoritism). It almost feels like the Omega Forms for stages, ergo, Final Destination forms, were meant to compensate for the low stage quality- and while they do make some stages actually barable to play on, it's a somewhat boring and needless addition to tempt item banning fanboys into playing on other stages for a change.

Characters and stages aside, replay value and content are major factors for Smash Bros, and the 3DS version is no pushover. SSB3DS features an assortment of unique modes, including returning Classic and All-Star modes, an updated Stadium mode, and the brand new Smash Run mode. Out of the returning modes, Classic feels even better than before: giving the players the ability to choose their difficulty level and the enemies they encounter to reap the most rewards at the end. If you have the guts to try 7.0 difficulty or higher, you'll encounter the nefarious Master Core; a pants soilingly powerful final boss with five forms that will give any smash veteran a run for his/her money (or technically, coins). All-Stars on the other hand remains unchanged from Brawl, and for this reason feels slightly more tedious than the other modes; probably for the fact that this time you have to complete it with 20+ more fighters. Stadium mode however, has been improved, featuring more smaller cookie cut modes including 10-Man Smash and Rival Smash. Thankfully the grueling 15-Minute Smash is gone, hopefully for good this time. Target Blast, though trying to imitate Angry Birds' gimmick of destroying architecture, is only fun for about 2 minutes and won't hold your attention for long.

What should hold your attention, however, is SSB3DS' spotlight mode, Smash Run. This mode pits you in an enclosed area as you fight your way through randomly generated enemies from Nintendo game series for three minutes, receiving power ups that in theory should give you an advantage once you enter the 'Final Battle' with your opponents who also went through the same process. To boost your chances of success even further you can also outfit your fighters pre-game with powers, tweak their stats, and giving them alternate special attacks (that is, if you found them playing in other modes or in Smash Run). This mode is the best way to obtain more customization items for your fighters and is ideal when you need more coins to attempt Classic on a higher difficulty. However, after a few rounds of Smash Run it's easy to spot its Achille's heel right away: the Final Battle. The Final Battle can be anything from 'Run faster than anyone else' to 'Team Smash' or to the baffling '300% Smash' which gives everyone 300% damage at the start which made the effort of collecting power-ups seem utterly fruitless. You have no idea which of these 'Final Battles' will take place, and since some characters clearly have overall stat advantages for certain Final Battles even without the power-ups, you'll either end up owning the entire game or lose absolutely by the opponent A.I. To be fair, regardless of its obvious faults, Smash Run is best when played locally with others. It's clear that it was meant merely for a fun mode to play with others and to collect customization parts, though I do wish it was less random.

To conclude my lengthy review, SSB3DS is the semi-best Smash Bros ever made (Yes, I'm calling the Wii U Version the better version), and you can't tell me otherwise. Yes, Smash Run can be broken, Little Mac will no doubt be banned within a week from now, the stage selection could've been better, and any fan will look at the roster of 48 and come up with a list of at least 10 fighters that the game should've had, but these objections should not deter anyone from enjoying one of the most essential titles on the 3DS.

Pros:
+Astounding production values and character roster 
+Superb running speed keeps gameplay smooth at a constant framerate
+Great Replay Value
+On-line runs with few lagging issues (sometimes) 

Cons:
-Smash Run can be frustratingly random
-Returning stages are a ho-hum affair
-Uneven series representation

    



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Tuesday, March 19, 2013

Review: Cave Story 3D


Review by EggBeatr8

Title: Cave Story 3D
Developer: Nicalis
Platform: Nintendo 3DS
Bottom Line: Cave Story 3D retains all the goods that the original freeware version perfected- if you can overlook the revamped gritty art style.

This isn't flying- this is falling...with STYLE! 
 
I've never been the type to judge an appearance of a video game, but the idea was brought up in my mind literally seconds into playing Cave Story 3D. Maybe I'm a traditionalist and fancy the phrase "If it isn't broken, don't fix it" over anything, but to me, Cave Story 3D's darkened gloomy atmosphere amid it's bouncy, chibi enemies doesn't sit well with me. The gritty art style approach and slightly slanted overview perspective (used for a better 3-D affect I imagine) will sometimes obscure and most definitely throw off players who will accidentally run into enemies that blend in with the background of the same shade, or fall into spikes that didn't appear until you got close enough. Don't get me wrong: if the grittiness is the only thing considered bad with Cave Story 3D, I am in no way implying it's an unplayable or broken game. Just don't expect the 8-bit charm of it's freeware cousin to be present through the adventure.  
 
Cave Story 3D lets you play the game in two different modes: Story or Classic. There's little differences between the two modes, but I found Story mode to be a little more easier than Classic (or maybe my experience with the freeware version made it seem so?). I recommend newbies to play the game in Story Mode on the Normal difficulty setting (Subjective opinion, of course), but even if you're familiar with Cave Story, I suggest avoiding the Hard difficulty setting which sets your HP at a default 3 through the whole game, and removes all health and missile upgrade tanks, eliminating the need to even explore the world. 
 
Regardless of how Cave Story looks like, the gameplay is fun and challenging; and that's all what really matters. Increasing weapon strength requires defeating enemies to require XP points; get hit by an enemy and your weapon's power goes down. It's a brilliant design for an action platformer, and makes the game extra challenging by preventing gun ho players from using just one weapon over and over. Cave Story has a perfect blend of action and platforming with RPG elements thrown in to make it a must play for any gamer.  
 
Cave Story is no cheater when it comes to having "story" in it's title either. Cave Story's plot is just as engaging as it's gameplay; having just enough characters you actually care about while adding a little mystery to the main protagonist's origins. Repeated play-throughs indirectly hint at alternative endings, unlocking bonus levels to explore, so it doesn't feel like you're replaying the whole game over just to answer a question differently after the credits, or something. With every new choice you make comes a more challenging boss battle or secret item to pick up. Cave Story lives up to it's name, and the accompanied music has to be heard to believe. The remixes still have an 8-bit flair to them, which can sound out of place to the game's more realistic 3-D look, but they're still a joy to hear, so I can't really complain.
 
While I still enjoyed Cave Story 3D, It's hard to recommending it to returning fans. The revamped art style is hard to take in, especially with the awkward looking re-designs a few of the characters experienced (Balrog looks especially bad). I just don't feel this game is worth the $40 asking price, but if you're still unsure, the original 8-bit version is on the 3DS eShop for only $10, so consider that. It's clearly a subjective decision, but both iterations in their own art styles are still fantastic games. It's probably best if you try out both for yourself. Whatever version you pick, expect one of the best platformers you'll ever play.
 
The Good: 
+Excellent gameplay hook and epic boss battles. 
+Story draws you in until the very end. 
+Music, whether original or remixed, is sweet ear candy. 
 
The Bad: 
-Gritty and dark atmosphere destroys most of the 8-bit charm from the original game.   
-Hard Mode literally kills a fun experience.

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Sunday, July 8, 2012

The Big N5 of the Week - Fox! Items! Final Destination!

The Big N5 returns this week with more Nintendo news! Let's get down to it:

5. Miyamoto wants Metroid and Star Fox on Wii U. 
Good news for Metroid and Star Fox fans: Miyamoto has recently quoted that he'd love to see these series on the Wii U. "With Metroid it's very easy to imagine some interesting implementation for Wii U. I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that. I feel like the possibilities of the GamePad for Metroid could be really fantastic. There's certainly a lot that you could do there for that game." You can read the quote about Star Fox here. While this doesn't confirm anything yet, you can bet we'll be seeing these titles in the near future.

4. Club Nintendo yearly Gold and Platinum rewards revealed. 
If you were lucky enough to hit Elite status on Club Nintendo this year, you can choose a free item from an assortment of free games from Majora's Mask and Metroid II, to posters and playing cards. Most of the items are available for both Elite status members, so make sure to check it out and snag a free gift.







3. Majora's Mask Record breaking speedrun. 
In one playthrough a loyal gamer has beaten the speedrun of Majora's Mask by completing the game in just 6 hours 6 mins 26 secs. You can view his performance here if you have 6 hours to spend at least.





2. New Pokedex 3D Pro Japanese Trailer. 
A  new trailer for the upcoming Pokedex 3D Pro has been revealed via the Japanese Nintendo Channel. The updated application will feature no fewer than 727 Pokemon sprites with animations (No, it's not a Gen 6 preview, it's all the Pokemon and their alternative forms). Boasting also a new Challenge Mode to test your knowledge on Pokemon trivia and an updated AR viwer to view all the present Pokemon, Pokedex 3D Pro proves to be greatly improved from the last application. The application will be released in Japan on July 14, and a Fall release date is slated for everywhere else.

1. Mighty Switch Force HD announced for Wii U eShop.
View full image.
The 3DS eShop hit Mighty Switch Force is coming to Wii U eShop, courtesy of WayForward. With beautifully redrawn graphics, Wii U controller support (you can even play the game on the Wii U pad alone), and bonus new content, it's shaping up to be a completely new experience. The game is being aimed at the Wii U launch, so you won't have to wait long to play this beauty. Also worth noting that another WayForward title, Shantae, will be re-released on the 3DS Virtual Console! A release date has not been determined yet, but expect a release this summer.

 Thanks for reading and catch us back as Sunday; same place...hmm, maybe not the same time. Have a good one!
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Sunday, June 17, 2012

Big N5 of the Week - Guns, Wii U's, and Kirbys Everywhere!

Our new news feature, depicting the top 5 best Nintendo stories from around the web. Updated every Sunday. Is your body ready?

5. Rumor: Leaked Microsoft document revealed Wii U price tag?

An apparent leaked Microsoft document describing the next gen Xbox, also had some stuff to say about the Wii U. The document described that the Wii U will cost $250, and being first in new console train line could "defend [Nintendo's] success in broad gaming segments" and "further erode console differentiation" by matching console hardware specs with PS3 and Xbox360. It was hard to say if the document was fake or legit, even though a $250 price tag is traditional for a Nintendo home console, but with the system being released with a gamepad controller, a $300 price tag would seem the most plausible. Unfortunately, the leaked document was soon taken down, so I can't offer any links.

4. Jimmy Fallon thought Wii U was just a new Wii.  

Yeah...you can watch it here. Thanks for adding more confusion to the already confused casual market that thinks this is just a new Wii accessory, Jimmy. The system needs all the help it can get.
3. Keldeo Resolution form Revealed. 

Teased on Tuesday in a magazine scan, Keldeo's new form was finally revealed this week showing off a more gutsy form of the newest Event Pokemon. According to Serebii Keldeo can only change form in B/W2 in Sangi Town while Terrakion, Virizion, and Coballon are in your party, and when Keldeo knows the move Secret Sword. Like the new form? Hate it? Tell us what you think!
2. Kirby 20th Anniversary Game Line-up revealed. 

Good news for Kirby fans: Kirby's 20th anniversary will not be in vain. The pink puffball's next foray will be a collection of his finest games for the Wii: Kirby's Dream Land (Game Boy) Kirby's Adventure (NES) Kirby's Dream Land 2 (Game Boy) Kirby Super Star (SNES) Kirby's Dream Land 3 (SNES) Kirby 64 (Nintendo 64), and will feature an on-disc history calender, a compilation CD, and some games will even include bonus content and new levels. It's every fan's dream collection of Kirby games all rolled into one! Happy birthday, Kirby; may your games live on for many, many more anniversaries!
1. Miyamoto wants to make a FPS for the Wii U? 

Source: Kotaku. You heard right. The man behind Mario and Zelda wants to someday make a FPS akin to Doom and Call of Duty for the Wii U. "I actually do kind of want to make a first-person shooter," he says, "but I don't have time." And also went on to specifics as how he'd make a FPS: "Rather than necessarily the question of 'What kind of weapon do I have?' in a first person shooter or 'What kind of effect does that have on an enemy?', I think that the structure of a first-person shooter is something that's very interesting," he said through a translator. "Having that 3D space that in theory you are in and being able to look around and explore that—particularly being able to do that in conjunction with another person—is very interesting." If anything it will not be your typical affair of a FPS, as shown how Miyamoto put his own spin on the RTS genre with Pikmin. Whenever he does decide to make a FPS, or whatever he does with the genre you can be rest assured that it will be like nothing we've played before.

Tune back next Sunday for other Big N5 of the week!
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Saturday, May 26, 2012

E3 2012 Predictions.

Another year, another E3 and a Nintendo Conference. Some say Nintendo’s last outing was lacking, and I can somewhat agree on that. All they really showed was…well, not much; it was mostly hush-hush projects, announcements for the 3DS we already knew about, and the new home console system, the Wii-U, and didn’t show any games for it. But forget about that, because E3 is just a few weeks away, and if E3 2011 was anything at all it was hype fuel for this year’s E3. With all the new titles being shown I can assure you it will not be a disappointing year. And what exciting titles could we expect this year? Here’s my honest opinions on the line-up (from most to least likely; not including games already announced for this E3):
 
Most definitely likely – A New Zelda.


It’s going to happen. No doubts here. Last Zelda console game was last year’s Skyward Swords on the Wii, and the last time the series appeared on a portable console was Spirit Tracks on the DS in 2009. If anything if it isn’t a new Four Swords utilizing the new Wii-U controller (seriously Nintendo, get on it) it will be on the 3DS. It’s already been rumored to boot. And if it’s true, hopefully it’s a full scale game like OoT and not another point-and-move-stylus-Zelda. Please Nintendo, utilize your technology for the greater good!

Extremely likely – WarioWare Wii-U/3DS.

To me this seems likely due to the fact that there’s a WarioWare game released on every Nintendo console, usually as a launch title. With every leap in innovation comes a new and crazy Micro-Game compilation, and I’d love to see what they come up with using the Wii-U controller. And let’s face it, if this game isn’t announced or even hinted at this year’s convention then Nintendo never came. Seriously, this is a series that is Nintendo, like every Mario, Zelda, Donkey Kong, and Wii Fit title ever made that defined this company. Saying this won’t be at the show would be like saying Wario hates money.

Probably – The next Mario game.

I have to hand it to Miyamoto. I wish I had such will to keep a game series afloat for so long and not let it go stale. Whatever crazy idea he comes up for the next console Mario game I can’t even fathom, so it’s better for me to just shut up and let imagination take it’s course. (Anyone hoping for Mario sunshine 2?)

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Possibly, if not later – Mario Kart Wii-U.
 
Yes, yes, we already got Mario Kart 3D last year, but Nintendo thinks ahead on these things. I wouldn’t doubt they’re cooking up Mario Kart Wii-U as we speak (Hopefully with some more Super Circuit tracks). Mario Kart is never too far behind after a console’s launch after all. Hard to say if we’ll actually see it at E3, but it’s not too hard to imagine that there will be a Mario Kart for the Wii-U in the future.

There’s a good chance – Metroid Prime 4 (or a 2-D platformer).


After the mixed reviews of Metroid: Other M with it’s talking Samus and frequent cut scenes involving an unnatural amount of dialogue after dialogue for an action game, it would be a blessing for the series to go back into the Prime saga of first-person exploration and space pirate blasting. Even better for the series is go back to it’s 2-D platforming roots, but Metroid Dread just doesn’t seem to want to be made any time soon (what is so wrong with our money, Nintendo?). And what about that Star Fox and Metroid crossover? If that game is actually legit I’m going to eat my shorts through a straw. No joking.

Maybe – Return of Yoshi’s Island.

 
Where have you gone to, Yoshi? It’s about time for you to set on another adventure – maybe this time with multi-player mode a la’ NSMB Wii on the Wii-U. Come on, who doesn’t want to eat one another and then poop each other out in eggs? …Okay, I apologize for that frightening image if you weren’t thinking of Yoshi at the time, so think instead of the fun you’ll have jumping on each other’s heads; scrambling on one another to get your baby character back when you get hit. Ah…. A 3-D game wouldn’t be bad either, but we just want Yoshi back!

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Hang on to your lucky clovers – Xenoblade 2.


As an avid CRAZY fan of Xenoblade I really, really, really, really, REALLY hope this one comes a reality. Though on the other hand I know that I’ll be very disappointed this year if it isn’t announced, and I know Monolithe Soft is working on Project X Zone at the moment so there’s a slim chance of it appearing, but I’m still clasping my four-leafer with my COLD. SHAKING. FANBOY. HANDS. IN. PRAYER for this game. Did I mention how much I love Xenoblade? Why are you leaving?

Not likely – Smash Bros. 4.


I have more hope of Xenoblade 2 being shown than I do with a teaser for SSB4, and that’s kind of strange until you think about. Hal Laboratory said themselves that they won’t start production on SSB4 until Kid Icarus: Uprising is complete, and that game just came out a month ago. If they had any time to work on the project, it’s most likely not even past the concept stage. Sad, I know, but don’t worry, we’ll definitely get a teaser in E3 2013 and then we’ll only have to wait 3 more years after that for the game to actually be released. …Okay, now I’m depressed.
 
Yeah, just forget about it – F-Zero.


No. Bad fanboy. Put that chair door. Put it down NOW. Good fanboy. Here’s a Scooby snack and a Kleenix tissue for your troubles. Sorry I had to write that, but let’s face it guys, the odds of this game being shown at the convention is the same as a new Elite Beat Agents, Chibi-Robo, and Mother 4 being announced this year – also, for that Mother 4 game being announced for America. I know, it SUCKS. But I moved on from EBA, and you should move on too…or better yet, don’t take a grain of salt out of my words. Yeah, I’m writing with honesty, but I can never fully predict what E3 this year has in store. For all I know, Smash Bros. 4 could be shown in all it’s Nerdgasm-inducing glory, my Xenoblade 2 dreams could come true, Star Fox would make a comeback with Metroid, and you’ll get two F-Zero games! …Or maybe not that last part- Ohhhhh, there’s no need to get hasty now…um…nice fanboy?

Also, I apologize for the lack of Kirby. I only picked three games for each category of likelihood, so I had no room left. 

P.S. See you at E3!
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Monday, January 25, 2010

The Nintendo 5-Star Team

Now introducing our ragtag team of six heroes who manage Nintendo 5-Star and keep it running! Some of them also help us post our blogs. The links take you to our forum profiles, if you have anything to ask us.

pikaby (Admin)

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