Showing posts with label smash bros. Show all posts
Showing posts with label smash bros. Show all posts

Wednesday, December 16, 2015

N5S Gut Reaction: Final Smash Bros Presentation

Well, Smash Bros had a final thing and apparently we have a blog thing, so I guess I have to do the thing for all you 7 poor unfortunate souls.

(Also, here's the British link to the presentation, because Donald Trump won the American ballot and no one needs to see that)
 
 



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Friday, June 13, 2014

Nintendo @ E3 2014 Impressions



I'm not one to immediately jump to conclusions as to which big company "wins" E3 every year, so that's probably why you're reading this three days after the Digital Event, but now I've had time to come to a consensus and from what I've seen this year, Nintendo really knocked it out of the park. While Microsoft and Sony were catering to the teenage angst of fan services, glorifying 60 fps and exclusive DLC like they were the raining holy mana bread of gaming, Nintendo took the Digital Event and Treehouse after party as a means to showcase what games are truly meant for: fun. Here are the main highlights from this week's Nintendo @ E3:



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Tuesday, May 7, 2013

My 5 Wishes for the Next Smash Bros.


We're just a month away (or sooner) until the reveal of the fourth installment for Super Smash Bros. While I'm not one to promote hype (says the guy who already wrote two "Top 5 Wishes" blogs) I think it's a perfect time than any to share my optimism for the next Smash Bros. Like...

5. A More Innovative Stage Builder (Or none at all)


Chances are, after you played versus mode against four Lv.1 Jigglypuffs for 200 hours straight, you probably decided to check out Brawl's Stage builder mode expecting a robust set of features, because dude, this is the best game ever made- with the lamest Stage Builder ever made. Lack of any nostalgic set pieces aside (where the heck is my Chozo set piece, dammit?!) the Stage Builder offers a ho-hum assortment of platforms, while offering three stage sizes where if you pick small, for example, you can't use the medium level sized pieces even though they would fit, and freakin' vice-versa. Instead of being able to recreate the classic Hyrule Castle Stage, we're given pieces to allow douchebags to make "Spike Stage", guaranteed to ruin every friendship every time it's randomly select in Versus Mode. Either give us better variety of pieces/scenery or remove the Stage Builder entirely- it's taking up room for more playable characters. Speaking of which...

4. More 1st Party Characters/Assist Trophies  

 
Yes, Internet, you're welcome. 
As much I like having guest characters like Snake and Sonic appear in Smash Bros., there needs to be more love for the 1st party troopers, because this is Super Nintendo Bros. after all. To name a few I personally would love see make it in: Prince Fluff (Kirby's Epic Yarn), Ridley (Super Metroid), Baba (F-Zero GX), Lady Palutena (Kid Icaurs: Uprising), Waluigi (Mario Party), Shulk (Xenoblade), Zoroark (Pokemon Black/White), Bowser Jr. (Mario Sunshine), Mii's (Misc.); and as for Assist trophies: Cuccos (LoZ) and Dr. Kawashima (Brain Age- NINTENDO CHOP!) would make hilarious items. With Namco Bandai in development, there's a big chance we'll be seeing Pac-Man, Tekken, and SoulCalibur characters in the melting pot as well, so we'll get a good share of 3rd party characters too. That said, Mega Man would be an awesome guest character...as long as he's not a Samus clone. And that's another thing... 
3. No Clone Characters/Identical Smash Attacks 

It's as if whenever a fighting game is being made, someone in mid-development throws his arms up and shouted "F*** it, let's just give them all Landmasters." The lazy palette-swap strategy has been around since the dawn of gaming, and there's far worse examples than Smash Bros. (see "Mortal Kombat 2 Character List") but it doesn't make it any less worse. Granted, there are distinct differences in weight comparing Link and Toon Link; Fox is a lot faster than Falco, etc., which is okay, fine, but why give them the exact same Final Smash? Ness doesn't necessarily have a different ultimate attack than Lucas, but at least reverse the direction of his PK Thunder or something. Toon Link should be summoning a wind hurricane; giving him the same Final Smash attack as normal Link is redundant. I fear clones the worst with Namco Bandai at the helm, but hopefully they'll follow SoulCalibur's direction and eliminate clones altogether (Don't increase Peach's bra size though, there's children who play this). I will cherish the day when all characters are balanced so on-line doesn't feel like Attack of the Clones. That is, however, if on-line is even usable...

2. Better On-Line Play For Pete's Sake 

  
No, DK, I want better. 
Enough said. 
1. Physical Trophy DLC  

Let's get one thing out of the way: Skylanders was an expensive money vacuum cleaner toy gimmick to unlock in-game material that was already on-disc. Why would I want this in SSB4? Because Nintendo does DLC the right way, and this would prolong game content to at least 3 years (albeit price-y). Also, you must be joking with that smirk, because you don't even know how awesome this will be for the SSB faithful. Disappointed that Nightmare isn't playable? Just wait for the bundle pack to be released and you'll get not only Nightmare, but a Stage pack, bonus story chapter, AND you get to keep a physical figurine you can set next to your moniter! It's a bit of an optimistic dream, but if they can do it with Pokemon Rumble U, then why stop there?  And how would this not be the biggest selling game of all time?


 This is what your room would look like. (Though you might want to invest in lighting first, Count Dracula)

But let's think beyond just Namco Bandai/Nintendo licenses: think how pants soiling awesome this would be if gaming giants like Konami, Capcom, Square Enix, etc. joined in group support with their character trophies. My wallet aches just thinking of these implications. Scorpian versus Captian Falcon? Hell, yes. If this is the future for Smash Bros., I'm going to be on life support for all the blood I'll be donating just to collect em' all. But I'll be fine either way, because I'm going to be clocking in over 600 hours beating up four Lv.1 Jigglypuffs anyway.




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Thursday, April 25, 2013

3 Reasons Why Nintendo Not Holding A Big E3 Conference This Year Is A Good Thing.

Nintendo fans had woken up today with rather unfortunate news that the Big N won't be holding a big  conference for this year's E3, but would opt instead to host two smaller events to announce new software. Unsurprisingly, this has set off a disappointed outcry from the fanbase as if they were entitled from birth to get every Nintendo announcement in one day, because dammit, if Nintendo doesn't host a conference how the hell will we know if Mother 4 is announced?!


"I'm already half-dead, Nintendo, what more do you want from me?" 

But cry, rant, or say Nintendo has gone poor, because when you consider in the others factors, Nintendo not hosting a big conference this year is actually better for the gamers. You shouldn't complain, because: 

3. Big E3 Conferences Aren't For the Gamers. 



Reality check quiz: why doesn't E3 allow your average Joe to walk into the convention? Ding, Ding, time's up! If you didn't answer that question within ten seconds and/or your brain was genetically infused with a sloth at birth, you seriously are out of the loop. You either have to be an investor in the game's industry, are a part in the industry, or know a cousin's cousin who happens to be a game developer and invited you to E3 in order to set foot in the convention- and I might be stretching it there with that last one. E3 is not open to the public. The demos on the showroom floor are solely for the persons I mentioned above and are only there because if you're going to invest or be inspired in something it's better to actually see the fangled thing with your own eyes. E3 is only live-streamed to the public because you will be the one's that will be voicing your input about which hard/software is better, thus giving investors a somewhat clearer picture of what to invest in- and it's not even the biggest factor in their decisions. It's like watching the bigger kids ride a roller coaster and then having them asking you how the experience was.

"But lo!" you hark, "Don't the gamers matter more than that? WE buy the games, for crying out loud!" And that's the thing: if you did matter more E3 would be open for the public. Your pleas for another F-Zero are muffled out, because conferences are 45 minute bore trains to show how their new consoles can play movies on the internet while allowing you to simultaneously post dick jokes on your friend's FaceBook pages. By the time they get to the actual game(s) the whole f***ing process repeats again as we're informed how you can live feed your entire gaming chat adventures to other players like it's the gopdamn future of video games, and implying you poor sad sack of a human being will even have friends after you post "GAIS IS THER A CODE TO MAKE LARA CROFT NAK3D PLES I N33D THAT CODE?!?!!?!" for the tenth time in under three minutes. It is a tech show in soul, and your gut spilling reaction to last year's Microsoft conference is not going to change anything anytime soon.  


"Thanks, Microsoft, this is just what I f***king wanted." 

Saying E3's main concern is the gamers is like saying G4 was totally about video games and not game shows about vomiting (also, I totally killed two birds with one stone with that last picture). Nintendo says they'll focus on games for the show and instead focuses on Miiverse like they invented social media, because that's unfortunately what you have to do when you host at E3. "But woooooooooooooe!" you insist on whining in my ear, "E3 gives us something to look forward to at least!" Yeah, and that's another problem, because:

2. The Pre-E3 Hype Is Awful. 


Don't get me wrong; I'm not dissing on the hype train photoshops (I mean, look at that), but sometimes I have to throw my arms in the air whenever I read lists (Yes, lists) of games people are expecting from E3 and just say, "WOW". I don't know if it's in spite of pessimism or a bad act of trolling, but it puts a dampers the whole E3 experience for everyone. We live in an age where someone can take a joke like Sonic appearing in Mario Galaxy 2, twist into a rumor, allowing everyone to grab hold of it until the facehugging rumor pandemic automatically becomes Biblical fact. E3 is the festering abysmal hole of tears and unanswered dreams, and we jump off the crazy cliff like figurative suicidal lemmings every year, believing this garbage, and the rest us are submitted to hearing disappointed fans complain how the new Zelda looks too childish or (do I dare say it?), mother of God, Nintendo revealed a casual game at the show. Gasp! Welp, time to return our Mario fanclub badges, guys, Reggie still hasn't broken his fanboy tear addiction.  

"Did someone say fanboy tears?! I hope they're grape flavored!"

First of all, you don't have a Mario fanclub badge, you sad sack, and stop lying- we can smell your fear. And secondly, Nintendo can release whatever they want, okay? You rubbing your lucky ball (or actual balls) to the melody of California Girls played backwards is going to get you F-Zero as much as flaming Nintendo's e-mail page with hatemail- because that Zelda game was too bright, dammit, are you trying to blind me?! You're as much as a psychic as I am, and I hate to break it to you, but no amount of holy optimism that makes you believe that you'll get everything you want from one show is going to make your dreams come true.  

Sure, we're finally getting Earthbound after so many years, you may point out, but not because we wished for it but because we repeatedly asked for it. We didn't make Operation Rainfall work by just hoping, we had to beg for those games to get localized. It's not entirely the same philosophy for games that don't even exist yet, and I'm not trying to tell you to not have a little faith, but Nintendo is a game company that sells games, and only releases games that they know people will buy, not some wild figment of your imagination. If you want a game to be released, form a vocal community; if you're just predicting what will be shown don't act surprised afterwards that Mario Sport Mix 2 was revealed instead of Mother 4, because Nintendo doesn't have a freaking sixth sense. 

  
 "We have no idea how to make you all you f***ing happy; here's a game where you stare at our logo. F*** you if you don't like it, we're rich." 

Granted, everything fuels some kind of hype, but when we expect something big like E3 how are we supposed to act? The wait period is brutal as it is, and it's bad enough that we end up watching a Miiverse TVii conference when E3 does happen. That's why there's a better alternative:


1. Directs Are A Better Way To Announce Big Titles.

  
 A years ago, a Nintendo Direct wasn't something to get extremely excited about. They were merely appetizers, there to make us hungry, but not enough to write home about. Non-Specific Action Figure skit was good, but something to look forward to as opposed to an E3 conference? Not happening. But then something did happened. Nintendo set off the year with a bang in January by announcing a new generation Pokemon game(s) out of nowhere. In February they surprise our butts off with a Wind Waker HD remake, a Megami Tensei X Fire Emblem crossover and a Xenoblade-style sequel for Wii U, while promising more games to come this coming E3 confer- (oh yeah). In came March and yet another amazing show revealing a new Mario & Luigi RPG and Donkey Kong Country Returns 3DS port among other things. And as if they were planning they're absence from E3 from the very beginning, they hosted a Direct this month again melting our faces off with A Link to the Past sequel, because gosh darnit, if you're going to melt fanboys' faces off always tease them with a Zelda game.

What makes Directs better than the biggest video game show ever is that you have no idea when Nintendo is going to announce one. There is no time for hype or speculation. Nintendo can host their own show on their own timeline without having to vigorously impress the media, in exchange allowing smaller game companies an opportunity to show their own games. It's a show especially for Nintendo gamers and the people that want to support them, and that's just awesome.


Did I mention they showed A Link To the Past sequel? Because they totally did. 

If E3 is out of the picture, we'll no doubt get more information about big game releases via monthly Directs. Everyone gets their big releases EVERY MONTH, and Nintendo can run a show without filler: everyone wins.

Nintendo's big absence doesn't mark the end of E3, but I sure hope it begins Nintendo's new line of independence from all that hooplah in the future. And I will be anticipating that future.

  


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Sunday, June 24, 2012

The Big N5 of the Week - Reggie has FURY!

Huge stories for our Big N5 today. Let's see what happened in the world of Nintendo this week: 

5. Pokemon Global Link 2.0.  
After a two week hiatus of site maintenance the Pokemon Global Link is now back up and running, with exciting new features. Pokemon Black and White players can now instantly connect with other players without a Union Room, and use the new XTranseiver and Entralink to play new mini-games with other people from around the world, which boosts prizes and EXP, while increasing the number of people in the Black city/White Forest. And lastly, players can connect to the dream World seamlessly via Wi-fi. Be sure to check it out! 

 
4. Reggie calls out unsatisfied fans. 
Didn't like this year's E3? Reggie has something to say about that: "One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, 'Thank you, but I want more.' 'Thank you, but give me more.' I mean, it is insatiable. And so for years this community has been asking, 'Where's Pikmin?' 'Where's Pikmin?' 'Where's Pikmin?' We give them Pikmin. And then they say, 'What else?' For years, this community have said, 'Damnit Reggie, when you launch, you better launch with a Mario game.' So we launch with a Mario game, and they say, 'So what's more?' I have heard people say, 'You know, you've got these fantastic franchises, beyond what you're doing in Smash Bros., isn't there a way to leverage all these franchises?' So we create Nintendo Land and they say, 'Ho-hum, give me more.' So it's an interesting challenge." Take it however you must, but you have to give him credit for having guts. 

3. Two games coming to 3DS VC every week in July! 
Nintendo hosted a post E3 conference on Nintendo Driect on Friday revealing some juicy new info on 3DS titles. But it wasn't just new titles that getting the spotlight: Nintendo also announced that two VC titles will be released every week for the 3DS, through July 5th to August 1st. The first title will be the classic Legend of Zelda, followed by The Sword of Hope IIand Kirby's Pinball Land the following week, with the next two weeks titles including Tumblepop, Kid Icarus: Of Myths and Monsters and Wario Land: Super Mario Land 3 at the rear of the current release list (wait, isn't that three in one week?) Sonic Blast and Sonic Labyrinth from the GamGear are also scheduled for a Summer release, but no specific release dates are given.  Please consider releasing GBA titles next, Nintendo!  

2. Namco-Bandai co-developing the next Smash Bros. 
Nintendo also revealed on Friday that the next Smash Bros. game will be co-developed with Namco-Bandai. Nintendo didn't reveal too much after that, but they did specify that the staff teams that worked on popular franchises Tekken, Tales, and Soul Calibur are the one's in the development working on the new Smash Bros. Will we see characters like Klonoa, Nightmare, or Pac-Man duke it out on the field? Cross your fingers and hope for more info come next E3.  

1. 3DS XL announced! 
And finally, Nintendo revealed the new 3DS iteration: 3DS XL. With a 1.5x bigger screen, it will make your 3DS games come to life like never before. Unfortunately, it does not have a right analog stick and it will not support the current accessory already out in GameStop, but luckily it isn't necessary if you're already used to using one analog stick. The system will cost $200 and will released in Europe on July 28th. NA release date is still TBA. 

Thanks for reading, and join us next week for 5 more reasons to be a Nintendo gamer! 



  

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Saturday, May 26, 2012

E3 2012 Predictions.

Another year, another E3 and a Nintendo Conference. Some say Nintendo’s last outing was lacking, and I can somewhat agree on that. All they really showed was…well, not much; it was mostly hush-hush projects, announcements for the 3DS we already knew about, and the new home console system, the Wii-U, and didn’t show any games for it. But forget about that, because E3 is just a few weeks away, and if E3 2011 was anything at all it was hype fuel for this year’s E3. With all the new titles being shown I can assure you it will not be a disappointing year. And what exciting titles could we expect this year? Here’s my honest opinions on the line-up (from most to least likely; not including games already announced for this E3):
 
Most definitely likely – A New Zelda.


It’s going to happen. No doubts here. Last Zelda console game was last year’s Skyward Swords on the Wii, and the last time the series appeared on a portable console was Spirit Tracks on the DS in 2009. If anything if it isn’t a new Four Swords utilizing the new Wii-U controller (seriously Nintendo, get on it) it will be on the 3DS. It’s already been rumored to boot. And if it’s true, hopefully it’s a full scale game like OoT and not another point-and-move-stylus-Zelda. Please Nintendo, utilize your technology for the greater good!

Extremely likely – WarioWare Wii-U/3DS.

To me this seems likely due to the fact that there’s a WarioWare game released on every Nintendo console, usually as a launch title. With every leap in innovation comes a new and crazy Micro-Game compilation, and I’d love to see what they come up with using the Wii-U controller. And let’s face it, if this game isn’t announced or even hinted at this year’s convention then Nintendo never came. Seriously, this is a series that is Nintendo, like every Mario, Zelda, Donkey Kong, and Wii Fit title ever made that defined this company. Saying this won’t be at the show would be like saying Wario hates money.

Probably – The next Mario game.

I have to hand it to Miyamoto. I wish I had such will to keep a game series afloat for so long and not let it go stale. Whatever crazy idea he comes up for the next console Mario game I can’t even fathom, so it’s better for me to just shut up and let imagination take it’s course. (Anyone hoping for Mario sunshine 2?)

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Possibly, if not later – Mario Kart Wii-U.
 
Yes, yes, we already got Mario Kart 3D last year, but Nintendo thinks ahead on these things. I wouldn’t doubt they’re cooking up Mario Kart Wii-U as we speak (Hopefully with some more Super Circuit tracks). Mario Kart is never too far behind after a console’s launch after all. Hard to say if we’ll actually see it at E3, but it’s not too hard to imagine that there will be a Mario Kart for the Wii-U in the future.

There’s a good chance – Metroid Prime 4 (or a 2-D platformer).


After the mixed reviews of Metroid: Other M with it’s talking Samus and frequent cut scenes involving an unnatural amount of dialogue after dialogue for an action game, it would be a blessing for the series to go back into the Prime saga of first-person exploration and space pirate blasting. Even better for the series is go back to it’s 2-D platforming roots, but Metroid Dread just doesn’t seem to want to be made any time soon (what is so wrong with our money, Nintendo?). And what about that Star Fox and Metroid crossover? If that game is actually legit I’m going to eat my shorts through a straw. No joking.

Maybe – Return of Yoshi’s Island.

 
Where have you gone to, Yoshi? It’s about time for you to set on another adventure – maybe this time with multi-player mode a la’ NSMB Wii on the Wii-U. Come on, who doesn’t want to eat one another and then poop each other out in eggs? …Okay, I apologize for that frightening image if you weren’t thinking of Yoshi at the time, so think instead of the fun you’ll have jumping on each other’s heads; scrambling on one another to get your baby character back when you get hit. Ah…. A 3-D game wouldn’t be bad either, but we just want Yoshi back!

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Hang on to your lucky clovers – Xenoblade 2.


As an avid CRAZY fan of Xenoblade I really, really, really, really, REALLY hope this one comes a reality. Though on the other hand I know that I’ll be very disappointed this year if it isn’t announced, and I know Monolithe Soft is working on Project X Zone at the moment so there’s a slim chance of it appearing, but I’m still clasping my four-leafer with my COLD. SHAKING. FANBOY. HANDS. IN. PRAYER for this game. Did I mention how much I love Xenoblade? Why are you leaving?

Not likely – Smash Bros. 4.


I have more hope of Xenoblade 2 being shown than I do with a teaser for SSB4, and that’s kind of strange until you think about. Hal Laboratory said themselves that they won’t start production on SSB4 until Kid Icarus: Uprising is complete, and that game just came out a month ago. If they had any time to work on the project, it’s most likely not even past the concept stage. Sad, I know, but don’t worry, we’ll definitely get a teaser in E3 2013 and then we’ll only have to wait 3 more years after that for the game to actually be released. …Okay, now I’m depressed.
 
Yeah, just forget about it – F-Zero.


No. Bad fanboy. Put that chair door. Put it down NOW. Good fanboy. Here’s a Scooby snack and a Kleenix tissue for your troubles. Sorry I had to write that, but let’s face it guys, the odds of this game being shown at the convention is the same as a new Elite Beat Agents, Chibi-Robo, and Mother 4 being announced this year – also, for that Mother 4 game being announced for America. I know, it SUCKS. But I moved on from EBA, and you should move on too…or better yet, don’t take a grain of salt out of my words. Yeah, I’m writing with honesty, but I can never fully predict what E3 this year has in store. For all I know, Smash Bros. 4 could be shown in all it’s Nerdgasm-inducing glory, my Xenoblade 2 dreams could come true, Star Fox would make a comeback with Metroid, and you’ll get two F-Zero games! …Or maybe not that last part- Ohhhhh, there’s no need to get hasty now…um…nice fanboy?

Also, I apologize for the lack of Kirby. I only picked three games for each category of likelihood, so I had no room left. 

P.S. See you at E3!
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Thursday, June 23, 2011

Sakurai: Why Smash Bros 4 is dual-platform

'Project Sora had intended to make a 3DS Smash Bros. once it had finished up a game on the system and had gotten used to the hardware's feature set. With the advent of the Wii U, though, we had a choice to make. Iwata asked us if wanted to make the next Smash Bros. on the Wii U or 3DS, and my thought was that we had to go on both platforms.

If we went solely for the Wii U, the HD graphics would really bump up the visual effects, but then we'd be stuck in another arms race. If we made this game another extension over previous one, we'd have to cut out the new things we could possibly do on the 3DS hardware and compete with ourselves again over the size of the character roster and the amount of gameplay we can put it. It wouldn't be a fruitful competition, but doing something completely new would be difficult for many reasons, not least of which that the gamers may not be satisfied with it. That's why we decided to think about ways to link the personal connection one has with his portable system to the gather-around-and-play aspect of console systems.'

From GoNintendo.

What could be done on the 3DS that can't be done on Wii U other than 3D graphics? If anything it should be the other way around since 3DS carts have much less storage.
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