Thursday, April 1, 2010

Red Steel 2: Review!

Written by Pokefreak

As Red Steel 2 was released a while ago, I've taken the liberty to take time out of my day to review it (and Pikaby kidnapped my family). So let's head to Caldera and discover the real reason why the Katakara and Jackals are attacking us!



I haven't played the first Red Steel game, so I'm completely new to the game. My review is based upon everything in Red Steel 2, with no comparison to it's prequel.

Red Steel 2, developed by Ubisoft, is a first-person action game for the Wii. In a high-tech wild west area, you take the role as (insert name here) who's been banished from his home for some unknown reason. During the starting cutscenes, you notice that you've been tied up to some man's motorcycle. Before you can react, the man drives off. Being dragged across the wasteland grounds, you move and waggle around to avoid plants and even a tanker truck. You manage to brak free, shoot him, and realize he's taken your sword. Unless you get it back, there's gonna be some problems with your friends. But it seems something else is underway...

The graphics, especially in the cutscenes, are amazing. They might just be able to stack up to many PS3 and 360 games in terms of quality. When the game does a first-person view during a cutscene, like in the starting cutscene, it looks and feels amazing. It's like watching something in IMAX 3D.

And to think, that's just gameplay!

The gameplay utilizes the Wii MotionPlus attatchment that came packaged with Wii Sports Resort. This is used to heighten the sensitivity of the sword gameplay and add a bit more realism to it. While it's not as refined as Wii Sports Resort's Swordplay, it certainly is fun. There's a great deal of combos you can use the sword for, and many of them use the MotionPlus to add to it.


Nameless used Slash! A critical hit!

The game plays out in a quest-like manner. As you reach certain points in an area, you'll be given jobs to do. These can be from eliminating a pack of enemies to looting a few cases. There's plenty of quests to take on, which would normally keep you busy for days on end. There's always one big quest in the lists that is important to the storyline. This will often involve more than one character in it or will include multpile jobs in it.

The audio is very good, despite the little amount of music. The dialogue for the characters is very well done. Each character sounds very believable in their emotions. Except for the character named Tamiko. Her voice sounds too played out. Other than her, it's very nice.

As much as the game looks and plays nice, that isn't everything a good game has. I had multiple problems with the sword mechanics. I could rarely get a charge attack in without having to swing my arm 280 degrees around. And despite the ammound of quests, they can all be done very quickly. The game is just way too short, especially in the story department. To add to that, the game has little replay value. Sure, there are new weapons and skills to learn, but that's about it. I'm rather disappointed with this.

Overall, the game is good, but not near great. I had a great time during the first few hours of the game, then it ran short after fighting the last boss. If you enjoy first-person games that take a new turn, I'd suggest this game entirely. If not, I'm sure you could find something a bit better.

Score: 7.5/10
Bottom line: Rent it first. If you like it, buy it.
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1 comment:

  1. It had one epic god of a control scheme. If anything, it redeemed itself from the first game which was a mess. It's short, but sweet. Very sweet.

    ~pikaby

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